- Conquer the Universe With ActionScript 3.0 and the Flixel Game Engine: Part 1
- Conquer the Universe With ActionScript 3.0 and the Flixel Game Engine: Part 2
The Flixel game engine aims is to take the donkey work out of building AS3 games, leaving you with all the fun stuff and saving heaps of time!
During Part 1 of this screencast, Shane covered the basics of Flixel and began work on his brilliant 8-bit style shoot ‘em up. In this second part he takes things further, creating enemies, backgrounds, explosions, the health monitor, the playing arena, other assets and more. The end result is well worth following along for, even for the non-gamers amongst you..
View Screencast: Section One
Enemy Creation
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View Screencast: Section Two
Background and Extra Assets
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View Screencast: Section Three
Creating the Main Play Arena
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View Screencast: Section Four
Finishing Off
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Tags: Videos

Brilliant tutorial !!
Really good tutorial
Hmm is the demo working ok for everyone?
Over here it’s super slow once you fire the first shot
Hi Karl, no problems here… (I’ve wasted quite a lot of time messing about with this demo!)
Just tested it myself also…..averaging 35 frames a second and that was on level 4 with 16 enemies on screen……yaargh!
excellent tutorial!
thank
fantastico!
Thanks for the great tutorial :X