Build a 2D Portal Puzzle Game With Unity: More Mechanics and New Levels – Active Premium
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Build a 2D Portal Puzzle Game With Unity: More Mechanics and New Levels – Active Premium

Tutorial Details
  • Difficulty: Intermediate
  • Platform: Unity
  • Language: C#
  • Software Used: Unity3D 3.4, Sprite Manager 2, Vectrosity 1.4
  • Estimated Completion Time: Three Hours
Download Source Files
This entry is part 4 of 4 in the series Build a 2D Portal Puzzle Game With Unity

It’s time for another fantastic Active Premium tutorial, available exclusively to Premium members. At the end of the third part of this series, we had made the portals teleport the character. In this part, we’ll finish up the game by adding new mechanics and other miscellaneous stuff. We’ll also create a few example levels that make use of our mechanics.


Preview

Let’s take a look at the final result we will be working towards, across the whole of this multi-part tutorial:

Hit the number keys 1-8 to try different levels. The aim is to get the little yellow Roly character to the designated end point, using portal mechanics. The demo shows off a few of the different mechanics we’ll introduce.

Warning: this tutorial is huge! It’s just as long as the third part.


Active Premium Membership

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Other parts in this series:«Build a 2D Portal Puzzle Game With Unity: Portals and Game Mechanics – Active Premium