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	<title>Comments on: AS3 101: Variables</title>
	<atom:link href="http://active.tutsplus.com/tutorials/actionscript/as3-101-variables/feed/" rel="self" type="application/rss+xml" />
	<link>http://active.tutsplus.com/tutorials/actionscript/as3-101-variables/</link>
	<description>Flash, Flex &#38; ActionScript Tutorials</description>
	<lastBuildDate>Sat, 21 Nov 2009 17:18:16 -0800</lastBuildDate>
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		<item>
		<title>By: Asim</title>
		<link>http://active.tutsplus.com/tutorials/actionscript/as3-101-variables/#comment-11135</link>
		<dc:creator>Asim</dc:creator>
		<pubDate>Sun, 08 Nov 2009 21:17:39 +0000</pubDate>
		<guid isPermaLink="false">http://flash.tutsplus.com/?p=798#comment-11135</guid>
		<description>wowww GREAT TUTORIAL</description>
		<content:encoded><![CDATA[<p>wowww GREAT TUTORIAL</p>
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	</item>
	<item>
		<title>By: Dru Kepple</title>
		<link>http://active.tutsplus.com/tutorials/actionscript/as3-101-variables/#comment-8698</link>
		<dc:creator>Dru Kepple</dc:creator>
		<pubDate>Sat, 17 Oct 2009 21:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://flash.tutsplus.com/?p=798#comment-8698</guid>
		<description>Here&#039;s the easy way.  At the end of the script:

button1.dispatchEvent(new MouseEvent(MouseEvent.CLICK));

That triggers the function manually, and should be equivalent to clicking it; the button should be disabled and the first text output will show up.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s the easy way.  At the end of the script:</p>
<p>button1.dispatchEvent(new MouseEvent(MouseEvent.CLICK));</p>
<p>That triggers the function manually, and should be equivalent to clicking it; the button should be disabled and the first text output will show up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dru Kepple</title>
		<link>http://active.tutsplus.com/tutorials/actionscript/as3-101-variables/#comment-8696</link>
		<dc:creator>Dru Kepple</dc:creator>
		<pubDate>Sat, 17 Oct 2009 21:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://flash.tutsplus.com/?p=798#comment-8696</guid>
		<description>There is a very slight difference.  Adobe recommends the use of &quot;as.&quot;  But a lot of times it&#039;s more or less the same.  There are a few instances, though, where using DataType() actually creates a new instance of the DataType: &quot;Array(someVar)&quot; will create an Array with the value of someVar in it, wheras &quot;someVar as Array&#039; will correctly cast.

Also, using &quot;as&quot; will return null if the cast fails.  The Datatype() cast will throw an error if the cast fails.  There is a performance difference here.  If you&#039;re using a Flash Player that throws errors, like the Flash IDE or the debug version of the plugin, the &quot;as&quot; is faster.  But in &quot;normal&quot; versions, the Datatype() version is faster.  So...it really comes down to preference.  I just like the &quot;as&quot; syntax more than the parenthetical syntax, and assurance that I&#039;m avoiding those few instances where the parentheses &quot;get ya.&quot;  In areas where optimization is crucial, however, you should use the parentheses.</description>
		<content:encoded><![CDATA[<p>There is a very slight difference.  Adobe recommends the use of &#8220;as.&#8221;  But a lot of times it&#8217;s more or less the same.  There are a few instances, though, where using DataType() actually creates a new instance of the DataType: &#8220;Array(someVar)&#8221; will create an Array with the value of someVar in it, wheras &#8220;someVar as Array&#8217; will correctly cast.</p>
<p>Also, using &#8220;as&#8221; will return null if the cast fails.  The Datatype() cast will throw an error if the cast fails.  There is a performance difference here.  If you&#8217;re using a Flash Player that throws errors, like the Flash IDE or the debug version of the plugin, the &#8220;as&#8221; is faster.  But in &#8220;normal&#8221; versions, the Datatype() version is faster.  So&#8230;it really comes down to preference.  I just like the &#8220;as&#8221; syntax more than the parenthetical syntax, and assurance that I&#8217;m avoiding those few instances where the parentheses &#8220;get ya.&#8221;  In areas where optimization is crucial, however, you should use the parentheses.</p>
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	</item>
	<item>
		<title>By: Dru Kepple</title>
		<link>http://active.tutsplus.com/tutorials/actionscript/as3-101-variables/#comment-8695</link>
		<dc:creator>Dru Kepple</dc:creator>
		<pubDate>Sat, 17 Oct 2009 21:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://flash.tutsplus.com/?p=798#comment-8695</guid>
		<description>Davi-T!  Ha, so glad I scanned the comments again and saw yours!  Thanks for the compliment, and sure enough, I&#039;ll give Springfish...well, I&#039;ll give him a hard time, at least.

For anyone else reading this, go check out Davi-T&#039;s work.  He&#039;s a motion god!</description>
		<content:encoded><![CDATA[<p>Davi-T!  Ha, so glad I scanned the comments again and saw yours!  Thanks for the compliment, and sure enough, I&#8217;ll give Springfish&#8230;well, I&#8217;ll give him a hard time, at least.</p>
<p>For anyone else reading this, go check out Davi-T&#8217;s work.  He&#8217;s a motion god!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dru Kepple</title>
		<link>http://active.tutsplus.com/tutorials/actionscript/as3-101-variables/#comment-8694</link>
		<dc:creator>Dru Kepple</dc:creator>
		<pubDate>Sat, 17 Oct 2009 21:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://flash.tutsplus.com/?p=798#comment-8694</guid>
		<description>Hey Jimbo, just wanted to dispel a myth.  AS3 does NOT require you to use OOP.  In fact, everything in my tutorial stayed away from OOP concepts (with the arguable exception of datatypes, but I tried to hide any OOP-ness involved with that).  It&#039;s unfortunate that with all the great new things about AS3 (including a more &quot;proper&quot; OOP structure), one of the things that got lost is that Adobe did a pretty good job of maintaining AS2&#039;s procedural-ness, if you stuck to coding in the IDE.

I&#039;m sorry you feel it&#039;s too complex, but some people are wired one way and other people are wired other ways.  I can try to design, but that&#039;s really better left to other people.</description>
		<content:encoded><![CDATA[<p>Hey Jimbo, just wanted to dispel a myth.  AS3 does NOT require you to use OOP.  In fact, everything in my tutorial stayed away from OOP concepts (with the arguable exception of datatypes, but I tried to hide any OOP-ness involved with that).  It&#8217;s unfortunate that with all the great new things about AS3 (including a more &#8220;proper&#8221; OOP structure), one of the things that got lost is that Adobe did a pretty good job of maintaining AS2&#8217;s procedural-ness, if you stuck to coding in the IDE.</p>
<p>I&#8217;m sorry you feel it&#8217;s too complex, but some people are wired one way and other people are wired other ways.  I can try to design, but that&#8217;s really better left to other people.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dru Kepple</title>
		<link>http://active.tutsplus.com/tutorials/actionscript/as3-101-variables/#comment-8693</link>
		<dc:creator>Dru Kepple</dc:creator>
		<pubDate>Sat, 17 Oct 2009 20:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://flash.tutsplus.com/?p=798#comment-8693</guid>
		<description>Are we talking about the same tutorial?  The document class is not mentioned in this tutorial, until some commenters make mention of it.  And I surely never mentioned ExternalInterface.</description>
		<content:encoded><![CDATA[<p>Are we talking about the same tutorial?  The document class is not mentioned in this tutorial, until some commenters make mention of it.  And I surely never mentioned ExternalInterface.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dru Kepple</title>
		<link>http://active.tutsplus.com/tutorials/actionscript/as3-101-variables/#comment-8692</link>
		<dc:creator>Dru Kepple</dc:creator>
		<pubDate>Sat, 17 Oct 2009 20:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://flash.tutsplus.com/?p=798#comment-8692</guid>
		<description>Sorry, Erick, but I believe it is stated that this series is aimed at those with no programming experience.  It&#039;s assumed that you&#039;re more or less up to speed with Flash as a design and animation tool.  It is, after all, &quot;AS3 101,&quot; not &quot;Flash 101.&quot;  Subtle difference.

I may be wrong (it&#039;s been a while) but I think my original introduction stated that more clearly, and it got edited down a bit.  Either way, I apologize for that not being more clear.

I agree, though, that being able to subscribe to comments would be nice.  I ended up missing out on quite a few comments since this tutorial first &quot;aired.&quot;</description>
		<content:encoded><![CDATA[<p>Sorry, Erick, but I believe it is stated that this series is aimed at those with no programming experience.  It&#8217;s assumed that you&#8217;re more or less up to speed with Flash as a design and animation tool.  It is, after all, &#8220;AS3 101,&#8221; not &#8220;Flash 101.&#8221;  Subtle difference.</p>
<p>I may be wrong (it&#8217;s been a while) but I think my original introduction stated that more clearly, and it got edited down a bit.  Either way, I apologize for that not being more clear.</p>
<p>I agree, though, that being able to subscribe to comments would be nice.  I ended up missing out on quite a few comments since this tutorial first &#8220;aired.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sridhar vemula</title>
		<link>http://active.tutsplus.com/tutorials/actionscript/as3-101-variables/#comment-7974</link>
		<dc:creator>sridhar vemula</dc:creator>
		<pubDate>Sat, 03 Oct 2009 18:43:59 +0000</pubDate>
		<guid isPermaLink="false">http://flash.tutsplus.com/?p=798#comment-7974</guid>
		<description>Great Tut VERY GOOD easily understandable</description>
		<content:encoded><![CDATA[<p>Great Tut VERY GOOD easily understandable</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan</title>
		<link>http://active.tutsplus.com/tutorials/actionscript/as3-101-variables/#comment-7770</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Tue, 29 Sep 2009 15:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://flash.tutsplus.com/?p=798#comment-7770</guid>
		<description>Overall, really great. Better than anything else I&#039;ve found out there. 

I agree with Erick on his first point: You make some mighty leaps starting in step 9. I understand your logic in avoiding OOP and such for the time being, but since the tutorial to that point was so easy to follow I got real lost real quick. A simple disclaimer would have helped me immensely and saved me some time rereading to see if I had missed something.</description>
		<content:encoded><![CDATA[<p>Overall, really great. Better than anything else I&#8217;ve found out there. </p>
<p>I agree with Erick on his first point: You make some mighty leaps starting in step 9. I understand your logic in avoiding OOP and such for the time being, but since the tutorial to that point was so easy to follow I got real lost real quick. A simple disclaimer would have helped me immensely and saved me some time rereading to see if I had missed something.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Serie di tutorial da Flashtuts+ per imparare AS3.0 &#124; Xite Studio Magazine</title>
		<link>http://active.tutsplus.com/tutorials/actionscript/as3-101-variables/#comment-6220</link>
		<dc:creator>Serie di tutorial da Flashtuts+ per imparare AS3.0 &#124; Xite Studio Magazine</dc:creator>
		<pubDate>Sun, 30 Aug 2009 01:26:15 +0000</pubDate>
		<guid isPermaLink="false">http://flash.tutsplus.com/?p=798#comment-6220</guid>
		<description>[...] Lezione n°1 &#8211; Le Variabilli [...]</description>
		<content:encoded><![CDATA[<p>[...] Lezione n°1 &#8211; Le Variabilli [...]</p>
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