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Create a Microphone-Controlled Flash Game: Code
videos

Create a Microphone-Controlled Flash Game: Code

This entry is part 2 of 2 in the series Create a Microphone-Controlled Flash Game

In this mini-series, we’re creating a spaceship game where the main control is via the microphone: shout louder to make the ship fly higher. So far, we’ve created all the required graphical elements for the game. Now, it’s time to work on our code. We’ve got a lot to do, so let’s get started!

Weekend Lecture: Egoraptor Discusses Megaman’s Game Design
videos

Weekend Lecture: Egoraptor Discusses Megaman’s Game Design

Interested in game design? This weekend, we feature an interesting look at game design in the NES game Megaman and its SNES sequel Megaman X, through a video by Egoraptor.

TimelineLite Ultimate Starter Guide: TimelineMax Special Features
videos

TimelineLite Ultimate Starter Guide: TimelineMax Special Features

This entry is part 6 of 6 in the series TimelineLite Ultimate Starter Guide

In this series finale I’m excited to introduce you to the features that make TimelineMax so special. I’m also going to touch on some special tricks you can do with TimelineLite so that you can apply wild ease effects to the total play back speed of a timeline that includes hundreds of tweens and nested timelines. You have to see it to believe it.

TimelineLite Ultimate Starter Guide: Advanced Sequencing
videos

TimelineLite Ultimate Starter Guide: Advanced Sequencing

This entry is part 5 of 6 in the series TimelineLite Ultimate Starter Guide

I’m excited to reveal to you the most powerful tools in the entire GreenSock Tweening Platform. Everything I have discussed in the last four videos has been custom tailored to prepare you for the awesome power you are about to behold. I’m going to show you two methods that will change the way you approach any script-based animation from this point forward.

TimelineLite Ultimate Starter Guide: Working With Labels
videos

TimelineLite Ultimate Starter Guide: Working With Labels

This entry is part 4 of 6 in the series TimelineLite Ultimate Starter Guide

In the previous video I showed you how to implement basic playback controls. Today I am going to talk about using labels to mark and navigate to precise locations in a TimelineLite. Labels in TimelineLite work similarly to how frame labels work in Flash IDE timelines. I’ll be showing you multiple ways to add labels and some clever ways of using them. We’ll also take a little look at some features exclusive to TimelineMax.

TimelineLite Ultimate Starter Guide: Controlling Playback
videos

TimelineLite Ultimate Starter Guide: Controlling Playback

This entry is part 3 of 6 in the series TimelineLite Ultimate Starter Guide

In the previous session I went over how to create a basic TimelineLite. Today I will show you the methods and properties that you will use to control the playback of your TimelineLite. By combining these methods and properties you can extend the built in functionality of TimelineLite to create fast-forward and play/pause toggle controls. I’ll also show you how easy it is to set up a Slider component to use as a TimelineLite scrubber.

TimelineLite Ultimate Starter Guide: Basic Methods and Properties
videos

TimelineLite Ultimate Starter Guide: Basic Methods and Properties

This entry is part 2 of 6 in the series TimelineLite Ultimate Starter Guide

In the first part of this series we took a general look at the capabilities of TimelineLite. In this video I’ll show you how to get up and running with your first TimelineLite animation. You’ll learn about the various methods and properties that will be a foundation for all of the lessons moving forward.

TimelineLite Ultimate Starter Guide: Introduction
videos

TimelineLite Ultimate Starter Guide: Introduction

This entry is part 1 of 6 in the series TimelineLite Ultimate Starter Guide

TimelineLite is the ultimate tool for creating elaborate and precise sequences of scripted animation. It is an integral part of the GreenSock Tweening Platform that allows you to make the most of TweenLite and TweenMax. This series of screencasts will walk you step by step through everything you need to know to take your AS3 tweening skills to the next level.

Create a Microphone-Controlled Flash Game: Design
videos

Create a Microphone-Controlled Flash Game: Design

This entry is part 1 of 2 in the series Create a Microphone-Controlled Flash Game

In this two-part mini series, you’ll learn how to create a Flash spaceship game, where the main control is via the microphone: shout louder to make your ship fly higher, to try to avoid the obstacles that appear on the screen. In this first part, we’ll focus on the design of the game, by drawing the main game objects and putting together the (mouse-controlled) menu and screen interface.

Quick Tip: Use SWFObject to Embed Your Flash Content
videos

Quick Tip: Use SWFObject to Embed Your Flash Content

In this Quick Tip screencast, I’ll show you how to embed your Flash SWFs in an HTML webpage using SWFObject.

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