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Build a Stage3D Shoot-’Em-Up: Full-Screen Boss Battles and Polish – Tuts+ Premium
Christer Kaitila
on Apr 30th 2012
with 1 comment
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Pixel-Level Collision Detection Based on Pixel Colors
Kah Shiu Chong
on Apr 12th 2012
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Build a Stage3D Shoot-’Em-Up: Score, Health, Lives, HUD and Transitions – Tuts+ Premium
Christer Kaitila
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Activetuts+ Workshop #5: Frantic 2 – Critique
Porter
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Animating Game Menus and Screen Transitions in HTML5: A Guide for Flash Developers
Tyler Seitz
on Mar 30th 2012
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Build a Stage3D Shoot-’Em-Up: Terrain, Enemy AI, and Level Data – Tuts+ Premium
Christer Kaitila
on Mar 28th 2012
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Quick Tip: A Simple Score Display for Flash Games
Daniel Apt
on Mar 27th 2012
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Build a Stage3D Shoot-’Em-Up: Explosions, Parallax, and Collisions
Christer Kaitila
on Mar 21st 2012
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Starling Particle Effects for Stage3D Shooter Games
Kah Shiu Chong
on Mar 17th 2012
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Quick Tip: Add a Blurry Trail Effect to Your Bullets
Daniel Sidhion
on Mar 15th 2012
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