In this Premium tutorial, you’ll learn to use a physics engine to power a Bloons-style Flash game, in which a squirrel throws acorns at a grid of balloons to try to pop as many as possible.
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In this Premium tutorial, you’ll learn to use a physics engine to power a Bloons-style Flash game, in which a squirrel throws acorns at a grid of balloons to try to pop as many as possible.
(Continue)
This tutorial will teach you the basics of the QuickBox2D library. After reading through the following steps, you’ll be able to create a wide variety of physics simulation effects. Over the course of this tutorial we’ll create a few small demos to familiarize you with QuickBox2D’s basic functionality.
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