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platform:flash

Playing Around with Elastic Collisions

Playing Around with Elastic Collisions

In this tutorial we will create a game where the objective is to prevent other objects from colliding with your cursor. We won’t use Flash’s built-in hitTestObject() methods; instead we will write our own collision detection routines.


This entry is part 6 of 12 in the You Do The Math Session
Go Round the Bend With Text on a Path in Flash

Go Round the Bend With Text on a Path in Flash

Flash’s text formatting capabilities are really great, but the only transformations we can perform are the usual MovieClip examples. If your designer asks you to place well-formatted text on a circular path, there’s no built-in transformation tool to get the job done…

Create Custom Filters Using the Pixel Bender Toolkit

Create Custom Filters Using the Pixel Bender Toolkit

Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Activetuts+. This tutorial was first published in September, 2009.

Hi, once again, my name is André and in this tutorial I’ll demonstrate how to create custom filters with the Pixel Bender Toolkit, then use them with Flash CS4 to output .pbj files.

Working at Pixel Level with BitmapData and Away3D

Working at Pixel Level with BitmapData and Away3D

Welcome to this introduction to working at pixel level with ActionScript 3′s BitmapData object. We’ll take some 2D images, break them into their component pixels, then re-assemble them as 3D images which we can move and rotate.

Quick Introduction: Flash UILoader and UIScrollbar Components

Quick Introduction: Flash UILoader and UIScrollbar Components

This entry is part 7 of 8 in the series Flash Components

In this Quick Introduction to the Flash Professional Components, we’re going to look at the UILoader and UIScrollbar.

Quick Tip: Displaying a 3D Model With Papervision3D

Quick Tip: Displaying a 3D Model With Papervision3D

In this Quick Tip we’ll take a look at how to embed and display a 3D model in Flash, using Papervision3D.

Forever Blowing Bubbles With the FLiNT Particle Engine

Forever Blowing Bubbles With the FLiNT Particle Engine

In the tutorial, we will learn how to create a dynamic, bubbling photo displayer using the FLiNT particle engine and flash.

Build a Striking Breakout Game in Flash – Active Premium
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Build a Striking Breakout Game in Flash – Active Premium

Today, we have another Active Premium tutorial exclusively available to Premium members! Carlos Yanez walks through building a striking yet straightforward Breakout game; “Brick Breaker”, from scratch, using Flash and AS3.