In this tutorial we will create a game where the objective is to prevent other objects from colliding with your cursor. We won’t use Flash’s built-in hitTestObject() methods; instead we will write our own collision detection routines.
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Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Activetuts+. This tutorial was first published in September, 2009.
Hi, once again, my name is André and in this tutorial I’ll demonstrate how to create custom filters with the Pixel Bender Toolkit, then use them with Flash CS4 to output .pbj files.
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In this Quick Introduction to the Flash Professional Components, we’re going to look at the UILoader and UIScrollbar.
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