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Build an Active Flash Game Menu: The Bounce

Build an Active Flash Game Menu: The Bounce

First impressions are very important on a Flash game portal; if your game doesn’t grab the player in the first few seconds, they’ve got plenty of other games to choose from. As the menu is the first point of interface, anything you can do to make it less dull will help. In this tutorial we will create a menu that incorporates swapping depth, smooth roll over effects, and two different transition designs.

Build an Active Flash Game Menu: Slides

Build an Active Flash Game Menu: Slides

Stop using static menus! Most players immediately base their initial impression of a Flash game on the menu that they see when they load it. Stand out from the crowd with an active menu!

This tutorial was first posted in December 2011, but has since been updated with extra steps that explain how to make the code more flexible!

Build a Dynamic Flash Game Menu: The Accordion

Build a Dynamic Flash Game Menu: The Accordion

When a user first opens up a Flash game, their initial impression is based upon the menu that they see. Unfortunately, many games’ menus are dull, plain and static. This is terrible news! A lot of players will just close the game before even playing it, and move on to another. Don’t let this happen to you!