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Workshop Coding Challenge: Fix This Breakout Game
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Workshop Coding Challenge: Fix This Breakout Game

It can be tricky to sit down and practise new coding techniques, so here’s a fun exercise to encourage you to play with collision detection and reaction, as covered by Kah Shiu.

Update: I’ve added an HTML5 version to go alongside the existing Flash version – enjoy!

Enable the Latest AIR SDK in Flash Professional CS5.5+

Enable the Latest AIR SDK in Flash Professional CS5.5+

New versions of the Adobe AIR SDK are often released between Flash Professional release cycles, using this tutorial, you’ll be able to always use the latest Adobe AIR version in your IDE. This will allow you to enable Stage3D development within Flash Professional for both AIR and SWF projects.

Create a Balloon Popping Game in Flash – Tuts+ Premium
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Create a Balloon Popping Game in Flash – Tuts+ Premium

In this Premium tutorial, you’ll learn to use a physics engine to power a Bloons-style Flash game, in which a squirrel throws acorns at a grid of balloons to try to pop as many as possible.

Flash’s Underrated “Graphic” Symbol

Flash’s Underrated “Graphic” Symbol

I can’t tell you how many articles and tutorials I have come across on how to use symbols in Flash that immediately dismiss the graphic symbol as having no practical purpose, relegating it as just a step above grouping items. This article will attempt to dispel this myth by showing that the graphic symbol actually has some pretty cool and convenient features and knowing how and when to utilize them is a nice tool to have when you’re creating animations in Flash.

Generating Ghosts That Follow in Your Footsteps

Generating Ghosts That Follow in Your Footsteps

Path following is a simple concept to grasp: the object moves from point A to point B to point C, and so on. But what if we want our object to follow the path of the player, like ghosts in racing games? In this tutorial, I’ll show you how to achieve this with waypoints in AS3.

Using ASAudio for Easy Flash Sound Playback

Using ASAudio for Easy Flash Sound Playback

In this short tutorial I will introduce you to ASAudio, and AS3 library that greatly reduces the amount of code needed to create and manipulate sound object in your ActionScript projects.

Build a Stage3D Shoot-’Em-Up: Full-Screen Boss Battles and Polish – Tuts+ Premium
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Build a Stage3D Shoot-’Em-Up: Full-Screen Boss Battles and Polish – Tuts+ Premium

This entry is part 6 of 5 in the series Build a Stage3D Shoot-'Em-Up

It’s time to wrap up our six-part tutorial series (part free, part Premium), in which we’ve created a high-performance 2D shoot-em-up using Flash’s new hardware-accelerated Stage3D rendering engine. In this final Premium part, we’ll add blazingly fast sprite rendering, sound and music, multiple detailed levels, numerous enemies to destroy, score, health, lives, particle systems, level transitions, full screen rendering, an NPC character, slow-mo, a preloader progress bar, and a boss battle.


This entry is part 14 of 14 in the Shoot-’Em-Up Session
How to Make UI Components for FlashPunk Games

How to Make UI Components for FlashPunk Games

It’s not easy to create the UI side of your game with FlashPunk, as it doesn’t include any UI components like buttons or text fields by default. This isn’t a restriction, though; it just means you’re completely free to create the UI exactly as you like. But you need to know how to do it first! This tutorial will teach you how to build some custom UI components, and show you the different ways you can customize them to exactly fit the style of your game.

Flash CS6: What’s New?

Flash CS6: What’s New?

The newest Adobe Creative Suite has been announced. It’ll be available to purchase on May 7th; let’s take a look at what’s new for Flash app and game developers.

Countdown in Style With an Airport Terminal Timer

Countdown in Style With an Airport Terminal Timer

In this tutorial we’ll make a reusable countdown timer with a dynamic target date that can be set via XML. We’ll animate the numbers flipping down in the style of an old airport or train station status board. We’ll cover code, graphics creation and animation.

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