In this Quick Tip we will create a custom crosshair along with a gunshot sound. This could be the basis for a shoot-’em-up game. In this example, we place bullet holes on the stage at the point where you click.
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In this Quick Tip we will create a custom crosshair along with a gunshot sound. This could be the basis for a shoot-’em-up game. In this example, we place bullet holes on the stage at the point where you click.
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Pausing a Unity game is easy. There are a couple of things you should be aware of, but we’ll get to those at the end of this tip. We’re going to add a few simple GUI buttons to control time within a basic Unity project.
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The Expression Blend design tool aims to keep designers productive by giving them access to pre-packaged components that enable common interactive tasks to be performed without writing additional code.
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User interfaces change state. An email client might have online/offline views and might display emails in full/collapsed views. At a more granular level, a CheckBox control might have states like checked, unchecked, enabled, disabled and so on. This screencast looks at how the Silverlight UI model handles state changes.
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In this Quick Introduction to the Flash Professional Components, we’re going to look at the UILoader and UIScrollbar.
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It seems as though we are inundated with video on the web. In many respects, this is not an unexpected phenomena but video is undergoing a rather quiet shift in perception. For the past several years, video has been regarded as content taking up space on the web page. A couple of years back, it slowly dawned on a few people that even though video is indeed content, it is the video’s data that could have huge potential.
In this tutorial I am going to show you one example of how this works. We are going to take the audio track out of a video file, transcribe it and then use that transcription to create video captions in Flash.
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