In this Premium tutorial, you’ll learn to use a physics engine to power a Bloons-style Flash game, in which a squirrel throws acorns at a grid of balloons to try to pop as many as possible.
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In this Premium tutorial, you’ll learn to use a physics engine to power a Bloons-style Flash game, in which a squirrel throws acorns at a grid of balloons to try to pop as many as possible.
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In the first part of this series, we covered the very basics of Box2D, by adding some simple circular objects and rendering them using graphics calls. In this part, not only will we use actual images to represent our objects, we’ll learn how to use an entirely different shape, too!
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Box2D is a popular physics engine with a solid Flash port, which was used to create the excellent game Fantastic Contraption. In this tutorial, the first of a series, you’ll get to grips with the basics of Box2D 2.1a for Flash and AS3.
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This tutorial will teach you the basics of the QuickBox2D library. After reading through the following steps, you’ll be able to create a wide variety of physics simulation effects. Over the course of this tutorial we’ll create a few small demos to familiarize you with QuickBox2D’s basic functionality.
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