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Box2D

Create a Balloon Popping Game in Flash – Tuts+ Premium
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Create a Balloon Popping Game in Flash – Tuts+ Premium

In this Premium tutorial, you’ll learn to use a physics engine to power a Bloons-style Flash game, in which a squirrel throws acorns at a grid of balloons to try to pop as many as possible.

Box2D for Flash and AS3: Building Structure

Box2D for Flash and AS3: Building Structure

This entry is part 3 of 3 in the series Box2D for Flash and AS3

In the first two parts of this series, we created two simple types of object, rendered using Flash’s display list. In this part, we’ll see how to extend this to let us create as many different types of object as we want, without our code getting all tangled up!

Box2D for Flash and AS3: Bitmaps and Boxes

Box2D for Flash and AS3: Bitmaps and Boxes

This entry is part 2 of 3 in the series Box2D for Flash and AS3

In the first part of this series, we covered the very basics of Box2D, by adding some simple circular objects and rendering them using graphics calls. In this part, not only will we use actual images to represent our objects, we’ll learn how to use an entirely different shape, too!

Introduction to Box2D for Flash and AS3

Introduction to Box2D for Flash and AS3

This entry is part 1 of 3 in the series Box2D for Flash and AS3

Box2D is a popular physics engine with a solid Flash port, which was used to create the excellent game Fantastic Contraption. In this tutorial, the first of a series, you’ll get to grips with the basics of Box2D 2.1a for Flash and AS3.

Introduction to QuickBox2D: Part 2

Introduction to QuickBox2D: Part 2

This entry is part 2 of 2 in the series Introduction to QuickBox2D

This is the second part in a three part tutorial series about QuickBox2D. It’s recommended that you read each part of this series in order. So if you haven’t read part one, you should do so now. You can check it out here.

Introduction to QuickBox2D: Part 1

Introduction to QuickBox2D: Part 1

This entry is part 1 of 2 in the series Introduction to QuickBox2D

This tutorial will teach you the basics of the QuickBox2D library. After reading through the following steps, you’ll be able to create a wide variety of physics simulation effects. Over the course of this tutorial we’ll create a few small demos to familiarize you with QuickBox2D’s basic functionality.