Welcome to this introduction to working at pixel level with ActionScript 3′s BitmapData object. We’ll take some 2D images, break them into their component pixels, then re-assemble them as 3D images which we can move and rotate.
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In this tut I’ll demonstrate how to build a dynamic photo gallery using the Flickr API. To add a little extra flair, we’ll harness the power of Away3D and display the photos in a 3D environment.
There’s plenty to discuss, so let’s get on with it!
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In this tutorial I’ll walk you through building a 3D compute spectrum. We’ll use Away3D for the 3D Engine and make use of a sample song from the Envato asset library.
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In this tutorial we’ll build a box which we can throw dice into. To do this we’ll use Away3D as the 3D engine and Jiglib as the physics engine. Let’s get stuck in..
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In this tutorial we’ll build a 3D memory game. Along the way we’ll look at adding variables and mouseEvents to Away3D objects. Let’s get started..
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We’re going to create a cube in the Adobe Flash (or Flex) environment using the Away3D engine. We’ll choose the necessary texture and superimpose it onto the cube’s faces. We’ll also make the cube rotate and rule the scene via a camera.
Let’s get stuck in..
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