It’s time to wrap up our six-part tutorial series (part free, part Premium), in which we’ve created a high-performance 2D shoot-em-up using Flash’s new hardware-accelerated Stage3D rendering engine. In this final Premium part, we’ll add blazingly fast sprite rendering, sound and music, multiple detailed levels, numerous enemies to destroy, score, health, lives, particle systems, level transitions, full screen rendering, an NPC character, slow-mo, a preloader progress bar, and a boss battle.
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This entry is part 14 of 14 in the Shoot-’Em-Up Session
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