Get $500+ of the best After Effects files, video templates and music for only $20!

Browsing Tag

as3

Workshop Coding Challenge: Fix This Breakout Game
tuts workshop

Workshop Coding Challenge: Fix This Breakout Game

It can be tricky to sit down and practise new coding techniques, so here’s a fun exercise to encourage you to play with collision detection and reaction, as covered by Kah Shiu.

Update: I’ve added an HTML5 version to go alongside the existing Flash version – enjoy!

Create a Balloon Popping Game in Flash – Tuts+ Premium
plus

Create a Balloon Popping Game in Flash – Tuts+ Premium

In this Premium tutorial, you’ll learn to use a physics engine to power a Bloons-style Flash game, in which a squirrel throws acorns at a grid of balloons to try to pop as many as possible.

Generating Ghosts That Follow in Your Footsteps

Generating Ghosts That Follow in Your Footsteps

Path following is a simple concept to grasp: the object moves from point A to point B to point C, and so on. But what if we want our object to follow the path of the player, like ghosts in racing games? In this tutorial, I’ll show you how to achieve this with waypoints in AS3.

Using ASAudio for Easy Flash Sound Playback

Using ASAudio for Easy Flash Sound Playback

In this short tutorial I will introduce you to ASAudio, and AS3 library that greatly reduces the amount of code needed to create and manipulate sound object in your ActionScript projects.

Build a Stage3D Shoot-’Em-Up: Full-Screen Boss Battles and Polish – Tuts+ Premium
plus

Build a Stage3D Shoot-’Em-Up: Full-Screen Boss Battles and Polish – Tuts+ Premium

This entry is part 6 of 5 in the series Build a Stage3D Shoot-'Em-Up

It’s time to wrap up our six-part tutorial series (part free, part Premium), in which we’ve created a high-performance 2D shoot-em-up using Flash’s new hardware-accelerated Stage3D rendering engine. In this final Premium part, we’ll add blazingly fast sprite rendering, sound and music, multiple detailed levels, numerous enemies to destroy, score, health, lives, particle systems, level transitions, full screen rendering, an NPC character, slow-mo, a preloader progress bar, and a boss battle.


This entry is part 14 of 14 in the Shoot-’Em-Up Session
How to Make UI Components for FlashPunk Games

How to Make UI Components for FlashPunk Games

It’s not easy to create the UI side of your game with FlashPunk, as it doesn’t include any UI components like buttons or text fields by default. This isn’t a restriction, though; it just means you’re completely free to create the UI exactly as you like. But you need to know how to do it first! This tutorial will teach you how to build some custom UI components, and show you the different ways you can customize them to exactly fit the style of your game.

Countdown in Style With an Airport Terminal Timer

Countdown in Style With an Airport Terminal Timer

In this tutorial we’ll make a reusable countdown timer with a dynamic target date that can be set via XML. We’ll animate the numbers flipping down in the style of an old airport or train station status board. We’ll cover code, graphics creation and animation.

ActionScript 3.0 Optimization: A Practical Example

ActionScript 3.0 Optimization: A Practical Example

Code optimization aims to maximize the performance of your Flash assets, while using as little of the system’s resources – RAM and CPU – as possible. In this tutorial, starting off with a working but resource-hogging Flash app, we will gradually apply many optimization tweaks to its source code, finally ending up with a faster, leaner SWF.

Create a Flash “Alphabet Soup” Wordsearch Game – Tuts+ Premium
plus

Create a Flash “Alphabet Soup” Wordsearch Game – Tuts+ Premium

In this Premium Flash tutorial, you’ll learn how to create a simple wordsearch with a neat “highlighter” interface, which is easy to modify with your own words and layout. It’s a neat diversion you could add to any website, or something you could extend to make into a full game.

Pixel-Level Collision Detection Based on Pixel Colors

Pixel-Level Collision Detection Based on Pixel Colors

In this tutorial, I’ll follow the approach suggested by Richard Davey (Thanks, Richard!), and used by him and others, in detecting collisions between bitmaps with a subtle modification. I’ll also compare performance between various approaches of bitmap collision detection using Grant Skinner’s PerformanceTest harness.


This entry is part 13 of 14 in the Shoot-’Em-Up Session
Page 1 of 1012345678...Last »