The first space shooter game is fifty years old! But game developers keep improving on the basic idea, coming up with new twists on the classic formula. In this Activetuts+ Session, you’ll learn all about creating shoot-’em-up games for the web. Pew pew!
Posts in this Session February 2012
( Session in Progress - Check back for updates! )
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An Introduction to FlashPunk: Creating a Spaceship Shoot-’Em-Up
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Create a Simple Space Shooter Game in HTML5 With EaselJS
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Build a Stage3D Shoot-’Em-Up: Sprite Test
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Build a Stage3D Shoot-’Em-Up: Interaction
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Quick Tip: Add a Blurry Trail Effect to Your Bullets
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Starling Particle Effects for Stage3D Shooter Games
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Build a Stage3D Shoot-’Em-Up: Explosions, Parallax, and Collisions
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A Simple Score Display for Flash Games
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Build a Stage3D Shoot-’Em-Up: Terrain, Enemy AI, and Level Data – Tuts+ Premium
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Animating Game Menus and Screen Transitions in HTML5: A Guide for Flash Developers
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Workshop: Frantic 2 - Critique
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Build a Stage3D Shoot-’Em-Up: Score, Health, Lives, HUD and Transitions – Tuts+ Premium
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Pixel-Level Collision Detection Based on Pixel Colors
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Build a Stage3D Shoot-’Em-Up: Full-Screen Boss Battles and Polish – Tuts+ Premium