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Shoot Out Stars with the Stardust Particle Engine

Shoot Out Stars with the Stardust Particle Engine

This entry is part 1 of 4 in the series Stardust Particle Engine

In this tutorial I will introduce to you the Stardust Particle Engine. First I’m going to show you how to set up Stardust, and then I’ll cover the basic Stardust class responsibilities and how they collaborate together to make Stardust work as a whole.

Next, we will look at a Stardust’s general workflow and get down to creating a particle effect with stars shooting out from the mouse cursor; the stars will slow down gradually, grow larger after birth, and shrink when dying.

Finally, I’ll demonstrate the flexibility of Stardust by creating several variations from the already complete example, including using animated movie clips as particles, variable particle simulation timescale, and shooting out display objects of different classes from a single emitter.

Create 3D Effects With the Stardust Particle Engine

Create 3D Effects With the Stardust Particle Engine

This entry is part 2 of 4 in the series Stardust Particle Engine

In my previous tutorial Shoot Out Stars with the Stardust Particle Engine, I explained the basic workflow of Stardust. This time, we’ll take things further and examine a couple of techniques for creating true 3D particle effects!

Manipulating Particle Motion with Stardust Particle Engine – Part 1

Manipulating Particle Motion with Stardust Particle Engine – Part 1

This entry is part 3 of 4 in the series Stardust Particle Engine

Stardust Particle Engine provides two major approaches to freely manipulate particle motion, namely gravitational fields and deflectors. Gravitational fields are vector fields that affect a particle’s acceleration, and deflectors manipulate both a particle’s position and velocity.

Manipulating Particle Motion with Stardust Particle Engine – Part 2

Manipulating Particle Motion with Stardust Particle Engine – Part 2

This entry is part 4 of 4 in the series Stardust Particle Engine

This is the second part of this tutorial. I’m going to show you how to manipulate particle motion with deflectors.