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Introduction to Box2D for Flash and AS3

Introduction to Box2D for Flash and AS3

This entry is part 1 of 3 in the series Box2D for Flash and AS3

Box2D is a popular physics engine with a solid Flash port, which was used to create the excellent game Fantastic Contraption. In this tutorial, the first of a series, you’ll get to grips with the basics of Box2D 2.1a for Flash and AS3.

Box2D for Flash and AS3: Bitmaps and Boxes

Box2D for Flash and AS3: Bitmaps and Boxes

This entry is part 2 of 3 in the series Box2D for Flash and AS3

In the first part of this series, we covered the very basics of Box2D, by adding some simple circular objects and rendering them using graphics calls. In this part, not only will we use actual images to represent our objects, we’ll learn how to use an entirely different shape, too!

Box2D for Flash and AS3: Building Structure

Box2D for Flash and AS3: Building Structure

This entry is part 3 of 3 in the series Box2D for Flash and AS3

In the first two parts of this series, we created two simple types of object, rendered using Flash’s display list. In this part, we’ll see how to extend this to let us create as many different types of object as we want, without our code getting all tangled up!