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Using AMFPHP with AS3 and CodeIgniter

It seems that the AMFPHP project has now been laid to rest, unfortunately it never made it past the 1.9 beta version and nor did the tutorials. However, Adobe didn’t give up on it that easily and with the new Flex compilers they’ve included the AMF3 object encoding!

Good news for all you Flexers, but it’s a different story for all you AS3′ers. Flex allows you to quickly and simply build a service that will interact with your AMFPHP code, but you have to get your hands dirty with AS3. So, I’ve decided that it’s time there’s a decent set of classes out there that help Bob build a site with AS3 using the AMFPHP gateway.

And to throw some more dirt into the mix, we’ll be integrating AMFPHP with CodeIgniter so that we have a fantastic PHP framework for the backend.

Quick Tip: Guide to Creating and Using SWCs

Quick Tip: Guide to Creating and Using SWCs

As ActionScript 3 becomes a more popular language and Flash Player’s features become more advanced and accessible, it’s important to build a common workflow within your company so that projects can become more agile and, more importantly, get delivered on time. One major issues with ActionScript 2 was bridging the gap between the designer and developer. This often left developers dealing with FLAs which contained hundreds of badly named library items and no one liked that.

With the advances of ActionScript 3 and the ability to code away from the timeline, SWCs have become commonly used items on large projects, but there are still many people out there who don’t know what they are or how to create/use them.

Introduction to Unit Testing

Unit testing is relatively new to ActionScript projects. Although FlexUnit has been around for a while it wasn’t intuitive to set up and there were a lot of inconsistencies with the documentation. Lucky for us, FlexUnit is now built into Flash Builder 4. Although the documentation is still sparse, this tutorial will be a good primer for setting up a Test Suite, going over several unit test examples and showing how to run/analyze them.

Intro to Flash Camo Part 2

Welcome to the part two of my introduction to the Flash Camouflage Framework. In part 1 we built the foundation for our site, components, labels, css parser, and set up our PropertySheet. In this part we’re going to focus on the design side of our site by cleaning up the layout, skins and adding interaction.

Let’s get started.

Intro to Flash Camo: Part 1

Welcome to an introduction of the Flash Camouflage Framework. Flash Camo (for short) is a graphics framework that is broken down into 3 core areas: "Decals", the "CSS Parser", and the "CamoDisplay". These systems can be used individually or combined to fit your needs. When used together they form a powerful set of tools to help skin and style any Flash application. With Camo’s modular approach, you can use as little or as much of the framework as you want.

In this two part tutorial we’re going to build a simple website to show how easy it is to incorporate Flash Camo into your next project.

Setting Up a Flash Development Sandbox:
Part 2

This is part 2 of how to set up a Flash Development Sandbox. You can read part 1 here. In this tutorial we’re going to go over how to set up a local testing environment, look at the Debugger, Flex Builder’s Profiler, talk about project organization, and setting up/using AS Docs.

Setting Up a Flash Development Sandbox:
Part 1

Welcome to part one of the Flash Development Sandbox Tutorial! In this tutorial we’re going cover ActionScript development outside of the Flash IDE. As much as we would like to put it off, the day is coming closer and closer when we will no longer be able to write complex applications in Flash and will be forced to choose a different editor.

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