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Free Flash Debugger: Commando (With Premium Source Files)
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Free Flash Debugger: Commando (With Premium Source Files)

Commando is a Flash debugger that lets you change variables at runtime and run your own custom commands. It will allow you to try out whatever tweaks you want, without the hassle of changing your code and recompiling every time. This debugger also comes with its own memory monitor, and an output panel that is similar to the output dialog in the Flash IDE.

Procedural Asset Management in Unity

Procedural Asset Management in Unity

We’ve looked previously at adding our own tools to Unity’s editor; now, in this short tutorial, I’ll introduce you to handling the assets by script in Unity. We’ll manage paths, create prefab files, generate a texture and save it to an image. Finally we’ll also create a material file that uses the generated image, and all this will be done by code.

How to Add Your Own Tools to Unity’s Editor

How to Add Your Own Tools to Unity’s Editor

In this tutorial you’ll learn how to extend the Unity3D’s editor so you can make better use of it in your project. You’ll learn how to draw your own gizmo, create and delete objects in code, create editor windows, use components, and allow the user to undo any action they take with your script.

Quick Tip: Use SWFObject to Embed Your Flash Content
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Quick Tip: Use SWFObject to Embed Your Flash Content

In this Quick Tip screencast, I’ll show you how to embed your Flash SWFs in an HTML webpage using SWFObject.

Beginner’s Guide to Powerflasher’s FDT
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Beginner’s Guide to Powerflasher’s FDT

Flash Professional isn’t the only tool you can use for making Flash apps and games. Earlier in the year we looked at FlashDevelop; now, we’ll take a look at FDT 4, a powerful IDE designed specifically for ActionScript, MXML and haXe development. Read on to find out what it can offer you!

How to Use an External Library in Your Flash Projects

How to Use an External Library in Your Flash Projects

So you’ve been reading about an awesome Flash library, engine, or API, and you want to use it in your own project. You download it… but it’s either some weird file you don’t know how to use (a SWC), or a million folders of AS files — nothing that says “double-click to install me”. What the heck?


This entry is part 1 of 11 in the GreenSock Tweening Platform Session
Quick Tip: Tidy Up Your Flash Library in Seconds
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Quick Tip: Tidy Up Your Flash Library in Seconds

In this Quick Tip we’ll take a look at a Flash feature that will help us remove any unused item in our library to keep our project clean and save some bytes. Read on to learn more!

Batch Creation of SWFs Using DOS and the Flex Command Line Compiler

Batch Creation of SWFs Using DOS and the Flex Command Line Compiler

Let’s look at bulk content creation. We’re going to use a DOS Batch file to quickly generate multiple SWFs containing different text, sound, images etc. but which follow a template defined by us.

Quick Tip: Organizing SDKs and Overlaying AIR
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Quick Tip: Organizing SDKs and Overlaying AIR

In this quick video I go over how to overlay some of the Beta AIR SDK files into your own build and cover how I organize my SDKs.

Introduction to AntPile
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Introduction to AntPile

AntPile is an open source project I started to help Flash developers get up and running with Ant quickly. AntPile is a collection of Ant Scripts which cover everything from building a SWF, SWC, AIR, Android and even Unit Testing. The source code can be found at http://github.com/theflashbum/AntPile.

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