Introduction to the HYPE ActionScript 3.0 Framework

Nov 9th in Workflow by Tom Green
17

In this tutorial I’m going to introduce you to HYPE, an ActionScript 3 framework released by Joshua Davis and Branden Hall on October 31, 2009.

The purpose of this introduction is not to get into the intricacies of the framework, but to walk you through a rather simple exercise designed to demonstrate some of the possibilities this Open Source project offers you.

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Using AMFPHP with AS3 and CodeIgniter

Aug 17th in ActionScript, Workflow by Ahmed Nuaman
26

It seems that the AMFPHP project has now been laid to rest, unfortunately it never made it past the 1.9 beta version and nor did the tutorials. However, Adobe didn’t give up on it that easily and with the new Flex compilers they’ve included the AMF3 object encoding!

Good news for all you Flexers, but it’s a different story for all you AS3′ers. Flex allows you to quickly and simply build a service that will interact with your AMFPHP code, but you have to get your hands dirty with AS3. So, I’ve decided that it’s time there’s a decent set of classes out there that help Bob build a site with AS3 using the AMFPHP gateway.

And to throw some more dirt into the mix, we’ll be integrating AMFPHP with CodeIgniter so that we have a fantastic PHP framework for the backend.

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Introduction to Unit Testing

Jul 20th in Workflow by Jesse Freeman
14

Unit testing is relatively new to ActionScript projects. Although FlexUnit has been around for a while it wasn’t intuitive to set up and there were a lot of inconsistencies with the documentation. Lucky for us, FlexUnit is now built into Flash Builder 4. Although the documentation is still sparse, this tutorial will be a good primer for setting up a Test Suite, going over several unit test examples and showing how to run/analyze them.

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Intro to Flash Camo Part 2

Jun 15th in Workflow by Jesse Freeman
13

Welcome to the part two of my introduction to the Flash Camouflage Framework. In part 1 we built the foundation for our site, components, labels, css parser, and set up our PropertySheet. In this part we’re going to focus on the design side of our site by cleaning up the layout, skins and adding interaction.

Let’s get started.

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Intro to Flash Camo: Part 1

May 29th in Workflow by Jesse Freeman
22

Welcome to an introduction of the Flash Camouflage Framework. Flash Camo (for short) is a graphics framework that is broken down into 3 core areas: "Decals", the "CSS Parser", and the "CamoDisplay". These systems can be used individually or combined to fit your needs. When used together they form a powerful set of tools to help skin and style any Flash application. With Camo’s modular approach, you can use as little or as much of the framework as you want.

In this two part tutorial we’re going to build a simple website to show how easy it is to incorporate Flash Camo into your next project.

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Understanding the PureMVC Open Source Framework

May 18th in Workflow by Ahmed Nuaman
64

Now and again you may be asked to work on a project which requires a lot of coding and/or collaboration with colleagues. It’s safe to say that frameworks are often the best choice regarding structure, semantics and productivity.

Understanding a framework can take a lot of time, but once you’re happy with your knowledge, you can literally code at the speed of thought. PureMVC is a great framework for AS3; some may say it’s a bit difficult to get your head around, but you’ll be happy you did.

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Setting Up a Flash Development Sandbox:
Part 2

May 4th in Workflow by Jesse Freeman
22

This is part 2 of how to set up a Flash Development Sandbox. You can read part 1 here. In this tutorial we’re going to go over how to set up a local testing environment, look at the Debugger, Flex Builder’s Profiler, talk about project organization, and setting up/using AS Docs.

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Setting Up a Flash Development Sandbox:
Part 1

Apr 13th in Workflow by Jesse Freeman
55

Welcome to part one of the Flash Development Sandbox Tutorial! In this tutorial we’re going cover ActionScript development outside of the Flash IDE. As much as we would like to put it off, the day is coming closer and closer when we will no longer be able to write complex applications in Flash and will be forced to choose a different editor.

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