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Procedural Asset Management in Unity

Procedural Asset Management in Unity

We’ve looked previously at adding our own tools to Unity’s editor; now, in this short tutorial, I’ll introduce you to handling the assets by script in Unity. We’ll manage paths, create prefab files, generate a texture and save it to an image. Finally we’ll also create a material file that uses the generated image, and all this will be done by code.

Getting Started with Unity – GUI, Scoring, Timers & Particles

Getting Started with Unity – GUI, Scoring, Timers & Particles

In this tutorial we’ll introduce scoring with and more complex gameplay with a variety of different pickups to collect, some hindering the player and some providing speed boosts.

We’ll also introduce a countdown Timer complete with a HUD displaying both the score and time remaining, as well as adding everyone’s favourite feature – particles!


This entry is part 3 of 3 in the Getting Started with Unity Session
How to Add Your Own Tools to Unity’s Editor

How to Add Your Own Tools to Unity’s Editor

In this tutorial you’ll learn how to extend the Unity3D’s editor so you can make better use of it in your project. You’ll learn how to draw your own gizmo, create and delete objects in code, create editor windows, use components, and allow the user to undo any action they take with your script.

Build a 2D Portal Puzzle Game With Unity: Adding the Portals

Build a 2D Portal Puzzle Game With Unity: Adding the Portals

At the end of the first part of this series, we had just created a new shader, which will allow us to hide part of the main character’s sprite when it is part-way concealed by a portal. In this part, we’ll put that to use as we create a portal prototype.

Build a 2D Portal Puzzle Game With Unity: Getting Started

Build a 2D Portal Puzzle Game With Unity: Getting Started

In this tutorial (part free, part Premium), you’ll learn how to create a 2D puzzle game in Unity which uses a Portal-style game mechanic to teleport objects across the level. In this first part, we’ll lay out the main concepts of the game, put some graphics together, and get the basic (portal-less) physics working.

Getting Started with Unity – Colliders & UnityScript

Getting Started with Unity – Colliders & UnityScript

Detecting collisions within your game is a crucial element of both realism and functionality. In our level from the last tutorial you’ll currently be able to walk through the trees and walk off the level itself which is neither useful nor realistic! Let’s get that fixed with the use of Colliders.


This entry is part 2 of 3 in the Getting Started with Unity Session
Quick Tip: Pause, Slow Motion & Double-Time in Unity

Quick Tip: Pause, Slow Motion & Double-Time in Unity

Pausing a Unity game is easy. There are a couple of things you should be aware of, but we’ll get to those at the end of this tip. We’re going to add a few simple GUI buttons to control time within a basic Unity project.

Getting Started with Unity
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Getting Started with Unity

Unity is a multi-platform game development tool, designed from the start to ease creation, which just happens to contain the most powerful 3D engine this side of a million dollars. In this tutorial, we’ll see how to get started with Unity, from downloading the software and getting introduced to the IDE, to creating our first project with our own custom terrain and skybox.


This entry is part 1 of 3 in the Getting Started with Unity Session