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Beginning Audio Programming in AS3 – Tuts+ Premium
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Beginning Audio Programming in AS3 – Tuts+ Premium

Flash Player 10 introduced new low-level APIs for manipulating audio with AS3. In this tutorial, exclusive to Tuts+ Premium members, you’ll learn about these APIs and how they work, and use them to create a simple app that can play MP3s in reverse.

Build an Active Flash Game Menu: Slides

Build an Active Flash Game Menu: Slides

Stop using static menus! Most players immediately base their initial impression of a Flash game on the menu that they see when they load it. Stand out from the crowd with an active menu!

This tutorial was first posted in December 2011, but has since been updated with extra steps that explain how to make the code more flexible!

Create a Microphone-Controlled Flash Game: Code
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Create a Microphone-Controlled Flash Game: Code

This entry is part 2 of 2 in the series Create a Microphone-Controlled Flash Game

In this mini-series, we’re creating a spaceship game where the main control is via the microphone: shout louder to make the ship fly higher. So far, we’ve created all the required graphical elements for the game. Now, it’s time to work on our code. We’ve got a lot to do, so let’s get started!

Weekend Lecture: Egoraptor Discusses Megaman’s Game Design
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Weekend Lecture: Egoraptor Discusses Megaman’s Game Design

Interested in game design? This weekend, we feature an interesting look at game design in the NES game Megaman and its SNES sequel Megaman X, through a video by Egoraptor.

Quick Tip: Collision Detection Between a Circle and a Line
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Quick Tip: Collision Detection Between a Circle and a Line

In my previous Quick Tip, we looked at the idea of collision detection in general, and specifically at detecting collisions between a pair of circles. In this Quick Tip, we’ll look at detecting a collision between a circle and a line.


This entry is part 2 of 8 in the Collision Detection and Reaction Session
Quick Tip: Collision Detection Between Circles
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Quick Tip: Collision Detection Between Circles

Collision detection is a branch of algorithms that checks whether two shapes overlap. If you build physics or action games with ActionScript, you will certainly not escape acquaintance with this topic. This is the first of the series regarding collision detection. In this Quick Tip, we shall look at ActionScript’s built-in collision detection method, hitTestObject(), and write our own to detect overlap between two circles.


This entry is part 1 of 8 in the Collision Detection and Reaction Session
Use Vector Regions to Implement Field of View in a Flash Game

Use Vector Regions to Implement Field of View in a Flash Game

This entry is part 1 of 2 in the series Vector Regions

In this tutorial, you will learn how to cast a field of view of a turret guarding a specific location. When an enemy is within the turret's field of view, the turret will shoot at them. Vector math will be used to help in implementing this field of view.

Illustrate a Quirky Santa Character Using Flash Pro and Swift 3D

Illustrate a Quirky Santa Character Using Flash Pro and Swift 3D

Twice a month, we revisit some of readers’ favorite posts from throughout the history of Activetuts+. Please enjoy this festive tutorial from Christmas past!

Ever wanted give your Flash design an extra dimension? Using Electric Rain’s brilliant 3D software, this basic tutorial will give you an introduction in using Flash and Swift 3D together to create some fantastic graphics and animations.

AS3 Quick Tip: Hacking the Event Flow

AS3 Quick Tip: Hacking the Event Flow

Sometimes you may find yourself needing to modify the behavior of a component for a user input event. This article will explain how to do so by modifying the event object in-flight, before it’s processed by the component. That’s right, you can lie and cheat. In code.

Build a Dynamic Flash Game Menu: The Accordion

Build a Dynamic Flash Game Menu: The Accordion

When a user first opens up a Flash game, their initial impression is based upon the menu that they see. Unfortunately, many games’ menus are dull, plain and static. This is terrible news! A lot of players will just close the game before even playing it, and move on to another. Don’t let this happen to you!

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