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Harness the Power of Palette Mapping to Customize Game Characters – Active Premium
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Harness the Power of Palette Mapping to Customize Game Characters – Active Premium

Cadin Batrack on Mar 8th 2011 with 2 comments
Add Depth to Your Game with Parallax Scrolling
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Add Depth to Your Game with Parallax Scrolling

Michael James Williams on Feb 24th 2011 with 76 comments
Build a Striking Breakout Game in Flash – Active Premium
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Build a Striking Breakout Game in Flash – Active Premium

Carlos Yanez on Feb 9th 2011 with 7 comments
Build a Physics-Based Platformer in Under an Hour
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Build a Physics-Based Platformer in Under an Hour

Zack Brown on Jan 27th 2011 with 19 comments
“Double Down” with an Awesome Flash BlackJack Game – Active Premium
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“Double Down” with an Awesome Flash BlackJack Game – Active Premium

Carlos Yanez on Jan 18th 2011 with 1 comment
Create Your Own Match 3 Game With Flixel: Polish – Active Premium
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Create Your Own Match 3 Game With Flixel: Polish – Active Premium

Daniel Branicki on Jan 6th 2011 with 11 comments
Create Your Own Match 3 Game With Flixel: Core Game Mechanics – Active Premium
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Create Your Own Match 3 Game With Flixel: Core Game Mechanics – Active Premium

Daniel Branicki on Dec 15th 2010 with 0 comments
Pushing Pixels – Active Premium Screencast
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Pushing Pixels – Active Premium Screencast

Jesse Freeman on Nov 30th 2010 with 1 comment
Blog Action Day: Clean up With a Beautiful Watery Game
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Blog Action Day: Clean up With a Beautiful Watery Game

Franci Zidar on Oct 15th 2010 with 7 comments
Building Frogger with Flixel: Movement, Collision and Deployment
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Building Frogger with Flixel: Movement, Collision and Deployment

Jesse Freeman on Oct 5th 2010 with 8 comments
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