Conquer the Universe With ActionScript 3.0 and the Flixel Game Engine: Part 1

Nov 20th in Games, Screencasts by Shane Johnson
3

The Flixel game engine is an opensource ActionScript 3.0 framework written by Adam Atomic. Its aim is to take the donkey work out of building AS3 games, leaving you with all the fun stuff and saving heaps of time!

In this, the first in a series of two screencasts, Shane Johnson takes you through the basics of Flixel, explaining how to build an awesome shoot ‘em up game from scratch.

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Add Depth to Your Game with Parallax Scrolling

Oct 21st in Games by Michael Williams
34

This is a really simple technique which you can use to add the illusion of depth to any side-scroller game. Whilst I’m explaining how it’s achieved, we’ll also take a look at making infinitely repeating backgrounds.

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Improve Your Memory With an Away3D Game

Sep 25th in ActionScript, Games by Yagiz Gurgul
23

In this tutorial we’ll build a 3D memory game. Along the way we’ll look at adding variables and mouseEvents to Away3D objects. Let’s get started..

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Build a Mini Golf Game with ActionScript 3.0

Sep 16th in Games by George Loffelmann
64

In this tutorial I´ll show you how to create nice Mini Golf Game with ActionScript 3.0. We´ll work with Event Handlers, Functions and also the Timer Object which is a really cool feature in AS3.

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Create a Basic Drawing Application in Flash

Aug 21st in ActionScript, Games by Carlos Yanez
45

In this tutorial, we’ll create a Drawing Application with basic functions and an easy to use interface. Feeling artistic? Then let’s go..

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Building a Simple Driving Game with ActionScript 3.0

Jul 10th in Games by Stephen Cronin
42

In this tutorial I’ll be going through the steps needed to build a simple driving program. You’ll learn how to add keyListeners, eventListeners and a couple of other things using ActionScript 3.0. I originally wrote this program in ActionScript 2.0 and in this tutorial I’ll compare the two ActionScript versions as we go along. This should therefore make for an easy tutorial to start moving your way over to ActionScript 3.0.

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Build a Wiimote Controlled Lightsaber Using WiiFlash and Papervision3D

May 22nd in Games by Gerb Sterrenburg
38

Today we’re going to build a wiimote controlled lightsaber using WiiFlash and Papervision3D. The goal of this tutorial will be to learn how to use a wiimote within flash and how to combine it with papervision3D. Afterwards, of course, you can use this app to train for your Jedi mastership.

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Create Your Own Pseudo 3D Pong Game

May 15th in Games by Ben Merckx
34

In this tut I’ll describe how to create a basic 3D scene using the new 3D options of Flash Player 10. Then I’ll explain how to add interactivity to the elements and set up a basic pong game. Let’s go..

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