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Effects

Build an Active Flash Game Menu: Slides

Build an Active Flash Game Menu: Slides

Stop using static menus! Most players immediately base their initial impression of a Flash game on the menu that they see when they load it. Stand out from the crowd with an active menu!

This tutorial was first posted in December 2011, but has since been updated with extra steps that explain how to make the code more flexible!

Build a Dynamic Flash Game Menu: The Accordion

Build a Dynamic Flash Game Menu: The Accordion

When a user first opens up a Flash game, their initial impression is based upon the menu that they see. Unfortunately, many games’ menus are dull, plain and static. This is terrible news! A lot of players will just close the game before even playing it, and move on to another. Don’t let this happen to you!

Create an Impressive Magnifying Effect with ActionScript 3.0

Create an Impressive Magnifying Effect with ActionScript 3.0

Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Activetuts+. This tutorial was first published in April, 2009.

In this tutorial we’ll create a magnifying glass effect, demonstrating use of the displacementMapFilter. The effect can be achieved in a relatively short space of time and with very little code.

Squeezing More Juice Out of the Flash Player

Squeezing More Juice Out of the Flash Player

Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Activetuts+. This tutorial was first published in Dec, 2010.

In this tutorial you’ll build an extreme particle system whilst learning how to squeeze more efficient goodness out of the Flash Player than you ever thought possible!

Create a Lytro-Esque Dynamically-Focused Photo in Flash

Create a Lytro-Esque Dynamically-Focused Photo in Flash

In this tutorial, I’ll show you how to mimic the photos created by the Lytro camera. The end result will allow you to create your own dynamic and interesting pictures to display on the web, allowing viewers to alter the focal point! No special camera required — you can use any camera which allows manual focusing (which includes most phone cameras).

Create a Pinball-Style Rolling Score Counter Class

Create a Pinball-Style Rolling Score Counter Class

Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Activetuts+. This tutorial was first published in February, 2010.

In this tutorial you’ll create a reusable Score class that counts up to the new total when points are added (instead of jumping up to the new score). We’ll cover graphics creation as well as code.

Adjust the Color Properties of an Image Using ActionScript 3

Adjust the Color Properties of an Image Using ActionScript 3

In this tutorial, we’ll learn how to use AS3 to create an RIA that can modify the color properties of an image, such as Brightness, Contrast, Hue and Saturation. Read on!

Create an Organic Dissolve With Perlin Noise

Create an Organic Dissolve With Perlin Noise

In this tutorial, we’ll be building a class file that creates a stylized mask for any DisplayObject. The mask will be based on Perlin noise, and create an effect of growing holes that progressively “eat away” at the DisplayObject until it is completely obscured. Along the way, we’ll learn some of the more advanced techniques available using BitmapData.


This entry is part 7 of 11 in the GreenSock Tweening Platform Session
Create Custom Filters Using the Pixel Bender Toolkit

Create Custom Filters Using the Pixel Bender Toolkit

Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Activetuts+. This tutorial was first published in September, 2009.

Hi, once again, my name is André and in this tutorial I’ll demonstrate how to create custom filters with the Pixel Bender Toolkit, then use them with Flash CS4 to output .pbj files.

Quick Tip: Create Instant Fire Particles With TeraFire

Quick Tip: Create Instant Fire Particles With TeraFire

Fire effects can be difficult to create, as they require advanced use of ActionScript and can take a lot of time to accomplish. In this Quick Tip, I’ll introduce you to an ActionScript class that will help you speed up the process.

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