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Design

Illustrate a Quirky Santa Character Using Flash Pro and Swift 3D

Illustrate a Quirky Santa Character Using Flash Pro and Swift 3D

Twice a month, we revisit some of readers’ favorite posts from throughout the history of Activetuts+. Please enjoy this festive tutorial from Christmas past!

Ever wanted give your Flash design an extra dimension? Using Electric Rain’s brilliant 3D software, this basic tutorial will give you an introduction in using Flash and Swift 3D together to create some fantastic graphics and animations.

Drawing Beautiful Components With Code – Made Easy

Drawing Beautiful Components With Code – Made Easy

Most programmers have never touched design. If you have always wanted to beautiful graphics in your Flash projects but never knew how to use Adobe Photoshop or Illustrator, this tutorial is for you. Nice graphics can be created entirely with code. Drawing graphics for components with code even has a few advantages.

UI Design for Developers: Introduction

UI Design for Developers: Introduction

Designers vs. developers – it is an argument as old as computers. The truth is, though, neither can live without the other. A brilliant UI design is as worthless without functionality as is the best piece of code with an ugly, unusable frontend. In this first post on UI Basics for developers, I am going to try and lay out some simple ground rules that devs can follow to make sure their apps, templates and prototypes are as beautiful as the code itself – and usable to boot.

Create a Nifty Polaroid Photo Viewer With Flash and Photoshop

Create a Nifty Polaroid Photo Viewer With Flash and Photoshop

Ever wanted to make a manageable and beautiful photo viewer app? In this tutorial, I’ll show you how to design and code a nifty Polaroid photo viewer, focusing on the design and tweening.

Flash Tips and Best Practices for Designers: Animation

Flash Tips and Best Practices for Designers: Animation

For designers, a huge part of Flash’s appeal lies in its ability to let users add motion and interactivity to just about anything. For most new users, the real Wow! factor comes when they first figure out how to bring things to life using the Flash timeline and ActionScript.

Flash Tips and Best Practices for Designers: Symbols & Text

Flash Tips and Best Practices for Designers: Symbols & Text

For most newbies, the concept of symbols in Flash can be pretty confusing. I’ve known enough designers who – even after working with Flash for years – are pretty clueless about the best way to use symbols in their work. Let’s take a closer look at symbols and text.

Flash Tips and Best Practices for Designers: Drawing

Flash Tips and Best Practices for Designers: Drawing

The first time I used Flash was around 13 years ago. It was version 3 and Flash was hailed as the fancy new vector based animation tool that would soon take the web design world by storm. Over the years, Flash has grown into a fully-fledged rich application development tool, packed to the brim with ActionScript goodness.

What a lot of people seem to be forgetting though, is how much Flash is still a designer’s tool, letting us create artwork and animations the old-fashioned draw-and-move-around way.

Introducing Blend Modes in Flash
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Introducing Blend Modes in Flash

I’m going to be teaching you how to use each blend mode in Flash. Simply put, blend modes are used to modify color values or transparency in images. Just as the name suggests, blend modes are used for blending images together. Blend modes are commonly used for special effects or compositing in games, movies, and image editors. From explosions, screen transitions, masking, and lighting, blend modes have many applications in flash projects.

Go Round the Bend With Text on a Path in Flash

Go Round the Bend With Text on a Path in Flash

Flash’s text formatting capabilities are really great, but the only transformations we can perform are the usual MovieClip examples. If your designer asks you to place well-formatted text on a circular path, there’s no built-in transformation tool to get the job done…

Creating Generative Art with HYPE

Creating Generative Art with HYPE

During this tutorial we’re going to tie math and design together. We’ll explore Branden Hall and Joshua Davis’ HYPE framework and create generative art from code.


This entry is part 5 of 10 in the You Do The Math Session
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