In this tutorial you’ll create a reusable Score class that counts up to the new total when points are added (instead of jumping up to the new score). We’ll cover graphics creation as well as code.
Protect Your Flash Files From Decompilers by Using Encryption
Feb 5th in Workflow by Nikita LeshenkoDecompilers are a real worry for people who create Flash content. You can put a lot of effort into creating the best game out there, then someone can steal it, replace the logo and put it on their site without asking you. How? Using a Flash Decompiler. Unless you put some protection over your SWF it can be decompiled with a push of a button and the decompiler will output readable source code.
In this tutorial I will demonstrate a technique I use to protect code and assets from theft.
Quick Tip: How to Organize Your Flash Project Files
Feb 4th in Screencasts, Workflow by Daniel AptThere are two good reasons for keeping your Flash project organized: first, it makes it easier to package up your output files for deployment; second, it stops coders and designers getting in each other’s way!
In this Quick Tip screencast, Daniel Apt demonstrates how to set up your project’s folders, and shows three standard ways of doing so.
Build a Dynamic Video Player with ActionScript 3: Part 3 of 3
Feb 3rd in ActionScript, Video by Zachary HaightHere it is, the final part of our video player tutorial! All we need to do now is get the time indicator working, add our home button click function, position and size the current video and get the featured bar filled with videos along with its scrubber. Let’s get started!
Build a Slider Microsite with GreenSock’s Timeline Lite
Feb 1st in ActionScript, Web Design by Bruno CrociquiaDuring the this tutorial I’m going to take you through building a simple slider that will scroll a personal microsite. We’ll use the GreenSock Timeline Lite class and demonstrate just how straight-forward it can make your Flash animation workflow.
R.I.P. .fla
Jan 29th in Workflow by Tom GreenJust before Adobe announced that there was to be no Flash CS5 Public Beta, Lee Brimelow, a Flash Platform Evangelist at Adobe, released a Sneak Peek of Flash CS5 on his site gotoandlearn.com. In the overview Lee spends some time talking about the fact that the .fla format is about to become extinct and replaced with a new one named “XFL”. What you may not know is that this format had already found its way into the CS4 studio.
In this article, I’m going to give you a chance to see what all the chatter is about and to prepare yourselves for the slow disappearance of the .fla format.
Introduction to QuickBox2D: Part 1
Jan 27th in ActionScript, Effects by Zevan RosserThis tutorial will teach you the basics of the QuickBox2D library. After reading through the following steps, you’ll be able to create a wide variety of physics simulation effects. Over the course of this tutorial we’ll create a few small demos to familiarize you with QuickBox2D’s basic functionality.
Quick Tip: How to Create Perfect Alpha Reflections
Jan 26th in Effects by Bruno Crociquia2010 will see several changes here on Activetuts+, one of which you’ll see implemented across all the Tuts+ sites: Quick Tips. Quick Tips tuts will be short, informative, simple, effective and will demonstrate something achievable during your lunch break!
Bruno is kicking off the Quick Tips here at Activetuts+, with a great tip on creating perfect reflections. Got 5 minutes? Off you go then..
Shoot Out Stars with the Stardust Particle Engine
Jan 25th in ActionScript, Effects by Allen ChouIn this tutorial I will introduce to you the Stardust Particle Engine. First I’m going to show you how to set up Stardust, and then I’ll cover the basic Stardust class responsibilities and how they collaborate together to make Stardust work as a whole.
Next, we will look at a Stardust’s general workflow and get down to creating a particle effect with stars shooting out from the mouse cursor; the stars will slow down gradually, grow larger after birth, and shrink when dying.
Finally, I’ll demonstrate the flexibility of Stardust by creating several variations from the already complete example, including using animated movie clips as particles, variable particle simulation timescale, and shooting out display objects of different classes from a single emitter.
Build a Dynamic Video Player with ActionScript 3: Part 2 of 3
Jan 22nd in ActionScript, Video by Zachary HaightIt’s on to part two of our Custom AS3 Video Player! In the previous chapter we became familiar with the start file, added some interactivity to the buttons and (most importantly) got the video playing.
In this second part we are going to set up the xml for all the the videos settings. We will change how our player loads videos and get preloaders working for all of our thumbnails. We will be able to add, change and modify our videos on the fly with XML. Let’s get started!





