In this tutorial you’ll create a reusable Score class that counts up to the new total when points are added (instead of jumping up to the new score). We’ll cover graphics creation as well as code.
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In this tutorial you’ll create a reusable Score class that counts up to the new total when points are added (instead of jumping up to the new score). We’ll cover graphics creation as well as code.
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Drag-and-drop is the action of clicking on a virtual object and dragging it to a different location or onto another virtual object. In general, it can be used to invoke many kinds of actions, or create various types of associations between two objects.
In this tutorial we will create a Drag and Drop Matching game using ActionScript 3.
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Well, we’re approaching the end of 2009, and as ever, these final days in December are a time for reflection, memories and nostalgia. At Activetuts+ we endeavor to be forward-thinking, moving with the times and embracing technology. Saying that, it’s also important we appeal to all our readers, so for those of you who haven’t made the jump yet, let’s finish off the year with a bit of ActionScript 2.0!
In this tutorial, you’ll create a simple AS2 snake game.
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Tired of those old-fashioned animated Christmas cards with Santa Claus laughing, a sleigh flying in the sky with a bunch of trees and sparkling lights?
This year you have no excuse. I’m going to show you how to build a virtual keyboard that plays Jingle Bells. You’ll even be able to extend the concept and add more songs and notes to the piano.
For this tut I’ll be using a combination of Tweenlite, the Flex SDK, the Flash IDE and Flash Develop.
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The Flixel game engine aims is to take the donkey work out of building AS3 games, leaving you with all the fun stuff and saving heaps of time!
During Part 1 of this screencast, Shane covered the basics of Flixel and began work on his brilliant 8-bit style shoot ‘em up. In this second part he takes things further, creating enemies, backgrounds, explosions, the health monitor, the playing arena, other assets and more. The end result is well worth following along for, even for the non-gamers amongst you..
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OOP can make development faster, and your applications run faster. During this tutorial I’ll demonstrate how to build an ActionScript Connect 4 game, using an organized OOP approach.
Let’s get started!
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The Flixel game engine is an opensource ActionScript 3.0 framework written by Adam Atomic. Its aim is to take the donkey work out of building AS3 games, leaving you with all the fun stuff and saving heaps of time!
In this, the first in a series of two screencasts, Shane Johnson takes you through the basics of Flixel, explaining how to build an awesome shoot ‘em up game from scratch.
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This is a really simple technique which you can use to add the illusion of depth to any side-scroller game. Whilst I’m explaining how it’s achieved, we’ll also take a look at making infinitely repeating backgrounds.
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In this tutorial we’ll build a 3D memory game. Along the way we’ll look at adding variables and mouseEvents to Away3D objects. Let’s get started..
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In this tutorial I´ll show you how to create nice Mini Golf Game with ActionScript 3.0. We´ll work with Event Handlers, Functions and also the Timer Object which is a really cool feature in AS3.
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