Build a Dynamic Video Player with ActionScript 3: Part 3 of 3

Build a Dynamic Video Player with ActionScript 3: Part 3 of 3

Feb 3rd in ActionScript, Video by Zachary Haight
12

Here it is, the final part of our video player tutorial! All we need to do now is get the time indicator working, add our home button click function, position and size the current video and get the featured bar filled with videos along with its scrubber. Let’s get started!

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Build a Slider Microsite with GreenSock's Timeline Lite

Build a Slider Microsite with GreenSock’s Timeline Lite

Feb 1st in ActionScript, Web Design by Bruno Crociquia
16

During the this tutorial I’m going to take you through building a simple slider that will scroll a personal microsite. We’ll use the GreenSock Timeline Lite class and demonstrate just how straight-forward it can make your Flash animation workflow.

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Introduction to QuickBox2D: Part 1

Introduction to QuickBox2D: Part 1

Jan 27th in ActionScript, Effects by Zevan Rosser
25

This tutorial will teach you the basics of the QuickBox2D library. After reading through the following steps, you’ll be able to create a wide variety of physics simulation effects. Over the course of this tutorial we’ll create a few small demos to familiarize you with QuickBox2D’s basic functionality.

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Shoot Out Stars with the Stardust Particle Engine

Shoot Out Stars with the Stardust Particle Engine

Jan 25th in ActionScript, Effects by Allen Chou
9

In this tutorial I will introduce to you the Stardust Particle Engine. First I’m going to show you how to set up Stardust, and then I’ll cover the basic Stardust class responsibilities and how they collaborate together to make Stardust work as a whole.

Next, we will look at a Stardust’s general workflow and get down to creating a particle effect with stars shooting out from the mouse cursor; the stars will slow down gradually, grow larger after birth, and shrink when dying.

Finally, I’ll demonstrate the flexibility of Stardust by creating several variations from the already complete example, including using animated movie clips as particles, variable particle simulation timescale, and shooting out display objects of different classes from a single emitter.

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Build a Dynamic Video Player with ActionScript 3: Part 2 of 3

Jan 22nd in ActionScript, Video by Zachary Haight
20

It’s on to part two of our Custom AS3 Video Player! In the previous chapter we became familiar with the start file, added some interactivity to the buttons and (most importantly) got the video playing.

In this second part we are going to set up the xml for all the the videos settings. We will change how our player loads videos and get preloaders working for all of our thumbnails. We will be able to add, change and modify our videos on the fly with XML. Let’s get started!

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Using FusionCharts to Generate Graphs in Flash

Generate Graphs in Flash Using FusionCharts

Jan 20th in ActionScript by Carlos Yanez
13

A chart is a visual representation of data. The data can be represented by symbols, such as bars in a bar chart, lines in a line chart, or slices in a pie chart. A chart can represent tabular numeric data, functions or some kinds of qualitative structures.

FusionCharts helps you create animated and interactive Flash charts for web and desktop applications. It livens up your applications by converting monotonous data into exciting visuals.

In this tutorial we will learn how to use FusionCharts to create different types of graphs using ActionScript and XML.

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Build a Dynamic Video Player with ActionScript 3: Part 1 of 3

Jan 13th in ActionScript, Video by Zachary Haight
50

Almost every Flash developer has had to make a video player at some point. There are quite a few different ways of doing this; some people use the built in NetStream Class and some use the FLVPlayback component in Flash. Either way will work, but we are going to use the NetStream Class because of how much lighter it is and what you can do with it.

This is a large tutorial that will be broken down to three parts. Each part will build off the previous one until we have our final result. Our player will be able to use an XML file to populate three galleries with an unlimited amount of categories, and an unlimited amount of videos in each category.

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Create a Drag and Drop Game in ActionScript 3

Create a Drag and Drop Puzzle in ActionScript 3.0

Jan 11th in ActionScript, Games by Carlos Yanez
28

Drag-and-drop is the action of clicking on a virtual object and dragging it to a different location or onto another virtual object. In general, it can be used to invoke many kinds of actions, or create various types of associations between two objects.

In this tutorial we will create a Drag and Drop Matching game using ActionScript 3.

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AS3 101:XML

AS3 101:XML

Jan 6th in ActionScript, Novice by Dru Kepple
31

Well, hey there, hearty ActionScript Journeyman! You’ve traversed many a strange landscape so far over the last 6 months, but if all went according to plan, you emerged stronger and readier to face the next challenge. Here with the 7th installment, we’ll culminate with the topic of XML.

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Create a Password Masking Class in ActionScript 3.0

Dec 28th in ActionScript by Carlos Yanez
20

Password fields allow you to create a field, similar to a text field, which users can type into. A password field however, causes everything show up as asterisks (*) so onlookers cannot see what is being typed.

In this tutorial, we’ll create a Static Class that will convert an Input TextField to an iPhone-like password field.

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