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Tyler Seitz

I am a flash game developer with three years of experience. I am also currently completing my secondary school diploma with a focus in mathematics and computer science.

Generating Ghosts That Follow in Your Footsteps

Generating Ghosts That Follow in Your Footsteps

Path following is a simple concept to grasp: the object moves from point A to point B to point C, and so on. But what if we want our object to follow the path of the player, like ghosts in racing games? In this tutorial, I’ll show you how to achieve this with waypoints in AS3.

Animating Game Menus and Screen Transitions in HTML5: A Guide for Flash Developers

Animating Game Menus and Screen Transitions in HTML5: A Guide for Flash Developers

HTML5 and Flash development may have a lot in common, but as a Flash developer I’ve still found it to be a monumental task to re-learn my old skills in HTML5. In this tutorial, I’ll show you how I created an animated menu and screen transition for an HTML5 shoot-’em-up game.


This entry is part 10 of 14 in the Shoot-’Em-Up Session
Create Flash Screen Transition Effects Entirely With Code

Create Flash Screen Transition Effects Entirely With Code

Flash games are very much the bread and butter of indie pop-nerd culture. If you consider the slices of bread the menu and the game itself, what is left? The butter – the very substance that makes the bread taste that much more delicious. And in terms of a Flash game, what comes in between menus and games are the transitions!

Build an Active Flash Game Menu: The Bounce

Build an Active Flash Game Menu: The Bounce

First impressions are very important on a Flash game portal; if your game doesn’t grab the player in the first few seconds, they’ve got plenty of other games to choose from. As the menu is the first point of interface, anything you can do to make it less dull will help. In this tutorial we will create a menu that incorporates swapping depth, smooth roll over effects, and two different transition designs.

Circular Motion in AS3: Make One Moving Object Orbit Another

Circular Motion in AS3: Make One Moving Object Orbit Another

Having one object orbit another is a movement mechanic that’s been used since the early gaming era, and it remains handy to this very day! In this Quick Tip we will explore the mathematical function for orbiting, see how to modify it, and look at practical uses in actual game design.


This entry is part 10 of 12 in the You Do The Math Session
Build an Active Flash Game Menu: Slides

Build an Active Flash Game Menu: Slides

Stop using static menus! Most players immediately base their initial impression of a Flash game on the menu that they see when they load it. Stand out from the crowd with an active menu!

This tutorial was first posted in December 2011, but has since been updated with extra steps that explain how to make the code more flexible!

Build a Dynamic Flash Game Menu: The Accordion

Build a Dynamic Flash Game Menu: The Accordion

When a user first opens up a Flash game, their initial impression is based upon the menu that they see. Unfortunately, many games’ menus are dull, plain and static. This is terrible news! A lot of players will just close the game before even playing it, and move on to another. Don’t let this happen to you!