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Matt Stuttard

Matt is an Interactive Developer based in Herefordshire, a beautiful part of the English Countryside. When not lecturing, consulting or developing Flash, Unity3D or Mobile games and applications he can usually be found up a mountain with his fiancee, hopefully out of cell phone range.

Getting Started with Unity – GUI, Scoring, Timers & Particles

Getting Started with Unity – GUI, Scoring, Timers & Particles

In this tutorial we’ll introduce scoring with and more complex gameplay with a variety of different pickups to collect, some hindering the player and some providing speed boosts.

We’ll also introduce a countdown Timer complete with a HUD displaying both the score and time remaining, as well as adding everyone’s favourite feature – particles!


This entry is part 3 of 3 in the Getting Started with Unity Session
Best Bits of FOTB 2011

Best Bits of FOTB 2011

Yes, the ‘F’ in FOTB stands for Flash, but Flash on the Beach is so much more than a conference solely about the Flash Platform – or even one aimed specifically at Flash Developers. It is a rollercoaster of inspiration, education and downright good fun. Here are a few of my highlights from the latest and greatest FOTB. I’d love to write about everything I went to and experienced but it would take days; come next year and you’ll see what I mean…

Exclusive Freebie: Tr.ace(), an Excellent AS3 Debugging Utility

Exclusive Freebie: Tr.ace(), an Excellent AS3 Debugging Utility

We’ve got another Activetuts+ Exclusive Freebie for you! This time, Matt Stuttard (aka MSFX) is offering you his brand new debugging utility, Tr.ace(), which adds some very useful extra features to Flash’s trace() function. Read on to find out more, and to download your copy.


This entry is part 2 of 10 in the How to Fix Bugs in Flash Session
Interview With Flash Blogger Supremo Emanuele Feronato

Interview With Flash Blogger Supremo Emanuele Feronato

Late last year Adobe announced the three areas they were focusing on for the future of the Flash Player; Video, Applications and Gaming. If I was to ask anyone their thoughts on Flash and Gaming it would be a certain Italian geek whose blog has 1000+ posts on the topic… luckily he’s here to share those thoughts, say hello to Emanuele Feronato!

Getting Started with Unity – Colliders & UnityScript

Getting Started with Unity – Colliders & UnityScript

Detecting collisions within your game is a crucial element of both realism and functionality. In our level from the last tutorial you’ll currently be able to walk through the trees and walk off the level itself which is neither useful nor realistic! Let’s get that fixed with the use of Colliders.


This entry is part 2 of 3 in the Getting Started with Unity Session
Getting Started with Unity

Getting Started with Unity

Unity is a multi-platform game development tool, designed from the start to ease creation, which just happens to contain the most powerful 3D engine this side of a million dollars. This session will introduce you to Unity, taking you from the absolute fundamentals and working towards development of a fully functional game. Awesome.

Interview With Unity Guru, Will Goldstone

Interview With Unity Guru, Will Goldstone

I was first introduced to Unity by an incredibly excited modeler / developer who’d stumbled across the Unity Island Demo at work (Hey Tim!). We both sat there in total awe at the fact this was running in the browser and hastily bought a book by a certain guru on the subject, Will Goldstone…

Getting Started with Unity
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Getting Started with Unity

Unity is a multi-platform game development tool, designed from the start to ease creation, which just happens to contain the most powerful 3D engine this side of a million dollars. In this tutorial, we’ll see how to get started with Unity, from downloading the software and getting introduced to the IDE, to creating our first project with our own custom terrain and skybox.


This entry is part 1 of 3 in the Getting Started with Unity Session