Unit testing is relatively new to ActionScript projects. Although FlexUnit has been around for a while it wasn’t intuitive to set up and there were a lot of inconsistencies with the documentation. Lucky for us, FlexUnit is now built into Flash Builder 4. Although the documentation is still sparse, this tutorial will be a good primer for setting up a Test Suite, going over several unit test examples and showing how to run/analyze them.
Flashtuts+ Author - Jesse Freeman
Posts by Jesse Freeman
Intro to Flash Camo Part 2
Jun 15th in Workflow by Jesse FreemanWelcome to the part two of my introduction to the Flash Camouflage Framework. In part 1 we built the foundation for our site, components, labels, css parser, and set up our PropertySheet. In this part we’re going to focus on the design side of our site by cleaning up the layout, skins and adding interaction.
Let’s get started.
Flash Builder for AS3 Developers
Jun 10th in Reviews by Jesse FreemanLast week Adobe released a beta for Flash Builder 4; the update to Flex Builder 3. There’s been a lot of discussion on the name change but it’s clear that Adobe wants to sort out the confusion that Flex is a framework and Flash is the platform.
Seeing how I’ve been using Flex Builder to write my ActionScript 3.0 projects for over a year now, I figured I would highlight some of the new features to help all you ActionScript 3.0 Flash Developers out there..
Intro to Flash Camo: Part 1
May 29th in Workflow by Jesse FreemanWelcome to an introduction of the Flash Camouflage Framework. Flash Camo (for short) is a graphics framework that is broken down into 3 core areas: "Decals", the "CSS Parser", and the "CamoDisplay". These systems can be used individually or combined to fit your needs. When used together they form a powerful set of tools to help skin and style any Flash application. With Camo’s modular approach, you can use as little or as much of the framework as you want.
In this two part tutorial we’re going to build a simple website to show how easy it is to incorporate Flash Camo into your next project.
Setting Up a Flash Development Sandbox:
Part 2
May 4th in Workflow by Jesse Freeman
This is part 2 of how to set up a Flash Development Sandbox. You can read part 1 here. In this tutorial we’re going to go over how to set up a local testing environment, look at the Debugger, Flex Builder’s Profiler, talk about project organization, and setting up/using AS Docs.
Setting Up a Flash Development Sandbox:
Part 1
Apr 13th in Workflow by Jesse Freeman
Welcome to part one of the Flash Development Sandbox Tutorial! In this tutorial we’re going cover ActionScript development outside of the Flash IDE. As much as we would like to put it off, the day is coming closer and closer when we will no longer be able to write complex applications in Flash and will be forced to choose a different editor.
Build an Efficient Flash DecalSheet System
Mar 26th in Effects by Jesse FreemanI came up with the idea of creating what I call Flash DecalSheets from the stickers that come with model airplanes and have been using “Decals” to skin my own Flash applications ever since. A DecalSheet is basically one large image (.JPG, .PNG, or .GIF) that gets cut up into smaller images called ‘Decals’, which are Bitmaps and can be used anywhere DisplayObjects would usually be used.
This technique is one of the most efficient ways of bringing lots of assets into a Flash application without relying on the Library (if you are using the Flash IDE) or the Embed tag (if you are using the Flex Compiler). Let’s take a look at how to make a simple DecalSheet system.
Flash Camouflage
Mar 25th in Frameworks by Jesse FreemanFlash Camo (for short) is a graphics framework that allows AS 3 applications to be easily skinned from pngs, jpgs, or gifs. The framework is broken down into 3 core areas: Decals, the CSS Parser, and the CamoDisplay. These systems can be used individually or combined to fit your needs. When used together they form a powerful set of tools to help skin and style any Flash application. With Camo’s modular approach, you can use as little or as much of the framework as you want. The entire framework is under 35k.







