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Jesse Freeman

Hello, my name is Jesse Freeman and I am Brooklyn based Interactive Developer/Artist and Technical Architect at Roundarch.
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Match Hack: Completion and Deployment
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Match Hack: Completion and Deployment

Welcome to the concluding parts of my Match Hack Development Diary. In them, I’ll demonstrate a few of the final game features, then walk through app distribution to the Android and Chrome marketplaces. We’ll finish off by taking a look at device testing with AIR for iOS.

Match Hack: Development Diary
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Match Hack: Development Diary

In between a few of my projects I decided I needed to build a simple game that I could get out to the app markets quickly. Sometimes you need a minor victory to like this to keep you motivated on a larger project. So I came up with an idea to reuse some graphics from the RPG TileCruasder and came up with MatchHack, a simple matching game with some RPG elements.

Quick Tip: Organizing SDKs and Overlaying AIR
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Quick Tip: Organizing SDKs and Overlaying AIR

In this quick video I go over how to overlay some of the Beta AIR SDK files into your own build and cover how I organize my SDKs.

Introduction to AntPile
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Introduction to AntPile

AntPile is an open source project I started to help Flash developers get up and running with Ant quickly. AntPile is a collection of Ant Scripts which cover everything from building a SWF, SWC, AIR, Android and even Unit Testing. The source code can be found at http://github.com/theflashbum/AntPile.

Pushing Pixels – Active Premium Screencast
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Pushing Pixels – Active Premium Screencast

In this week’s contribution to the Active Premium archive we have something a bit different for you. To begin with, it’s the first time we’ve published screencasted Premium content. More importantly, it gives you a chance to learn from this year’s RIA Unleashed – Boston’s Flash Web development event which you may not have been able to attend in person. Premium members can watch online or download the screencast, read on to find out more!

Building Frogger with Flixel: Movement, Collision and Deployment

Building Frogger with Flixel: Movement, Collision and Deployment

This entry is part 2 of 2 in the series Building Frogger with Flixel

This is the second of two tutorials detailing how to use Flixel to build Frogger for the web and AIR on Android.

Building Frogger with Flixel: Game Basics and Sprites

Building Frogger with Flixel: Game Basics and Sprites

This entry is part 1 of 2 in the series Building Frogger with Flixel

This is part one of two tutorials detailing how to use Fixel to build Frogger for the web and AIR on Android.

Flash for Android: Flixel Frogger on Nexus One and HTC Evo
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Flash for Android: Flixel Frogger on Nexus One and HTC Evo

In this screencast I show off how Frogger, which I built using Flixel, runs on a Nexus One with Android 2.2 and a HTC EVO running 2.1. Both play the same but the EVO feels more responsive due to the better touch response and larger screen.

Flash for Android: Nexus One vs. HTC Evo for Developers

Flash for Android: Nexus One vs. HTC Evo for Developers

In this video I will cover two phones from a hardware perspective, the Nexus One running Android 2.2 and the HTC EVO running 2.1.

Flash for Android: Introduction to BitmapScroller
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Flash for Android: Introduction to BitmapScroller

This is an introduction to my BitmapScroller class. I’ll explain how to get it up and running with ANT and FDT.

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