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James Tyner

James Tyner loves to program in all kinds of languages during the day.At night he spends his time playing semi-professional guitar with his band.When he's not programming or playing guitar he can be found at the local Starbucks sipping on a Venti Coffee and reading a good book.

Using ASAudio for Easy Flash Sound Playback

Using ASAudio for Easy Flash Sound Playback

In this short tutorial I will introduce you to ASAudio, and AS3 library that greatly reduces the amount of code needed to create and manipulate sound object in your ActionScript projects.

Accessing the Same Saved Data With Separate Flash and JavaScript Apps

Accessing the Same Saved Data With Separate Flash and JavaScript Apps

In this tutorial I will show you how to access the same saved data in separate Flash and JavaScript apps, by storing it in HTML5 LocalStorage and using ExternalInterface to reach it with AS3. We will create the same app in both JavaScript and Flash to demonstrate that it is platform agnostic.

How to Create an HTML5 Hangman Game With Canvas: Tuts+ Premium
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How to Create an HTML5 Hangman Game With Canvas: Tuts+ Premium

This week, we’ve got a two-part Premium tutorial, detailing how to create an HTML5 Hangman game using the HTML5 canvas. You’ll learn how to draw directly to the canvas (both simple shapes and animations using a stylesheet), how to play audio in a way that works on all modern browsers, how to use Local Storage to keep scores that persist even when the browser is closed, and how to implement both keyboard and mouse controls.

Build an HTML5 MP3 Player With SoundManager 2 – Tuts+ Premium
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Build an HTML5 MP3 Player With SoundManager 2 – Tuts+ Premium

It’s time for another Premium tutorial! This week, James Tyner will walk you through the process of building an HTML5 MP3 player, step by step, with the SoundManager 2 library, jQuery, and a little help from Flash (for extra audio functionality).

Quick Tip: Use FZip to Open Zip Files Within AS3

Quick Tip: Use FZip to Open Zip Files Within AS3

In this tutorial I will introduce you to FZip, an AS3 Library that lets you open zip files inside your Flash projects. This can save a lot of bandwidth; in this tutorial we will load an 2.5MB zip file which contains 9.3MB worth of assets.

Manipulating Sounds in AS3 With the Standing Wave 3 Library – Active Premium
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Manipulating Sounds in AS3 With the Standing Wave 3 Library – Active Premium

It’s time for another Premium tutorial! In this mammoth post, James Tyner will introduce you to Standing Wave 3, an excellent AS3 library for dynamically generating or manipulating sounds in Flash.

Quick Tip: Easy AS3 Character Movement With KeyObject.as
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Quick Tip: Easy AS3 Character Movement With KeyObject.as

In this tutorial I will introduce a class by Senocular.com that allows easy movement of game characters with minimal code.

Create a Flickr-Based Pairs Game With Flash: The Interface – Active Premium
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Create a Flickr-Based Pairs Game With Flash: The Interface – Active Premium

In the first part of this members-only tutorial, you built the basic structure of a Flash card-matching game, using Flickr to get its images. Now you’ll complete the game, adding multiple levels and a full interface.

Become a Premium member to follow this awesome tutorial, as well as hundreds of other advanced tutorials and screencasts.

Create a Flickr-Based Pairs Game With Flash: The Basics – Active Premium
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Create a Flickr-Based Pairs Game With Flash: The Basics – Active Premium

In this tutorial, available exclusively to Tuts+ Premium members, you’ll learn to build a card-matching game, in Flash, that uses Flickr as the source of its images. The first part of this two-part series will get you started, leaving you with a basic game structure that you can improve on later.

Become a Premium member to follow this awesome tutorial, as well as hundreds of other advanced tutorials and screencasts.

Build a Custom Timer and Progress Meter in AS3

Build a Custom Timer and Progress Meter in AS3

During this tutorial I will demonstrate how to make a custom timer which supports counting up or down to a specified amount of time.

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