In the tutorial, we will learn how to create a dynamic, bubbling photo displayer using the FLiNT particle engine and flash.
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During this tutorial, we will learn how to implement the SharedObject class. We’ll store all the essential data of a MovieClip locally, then reload it next time the application is opened!
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In this tutorial, we’ll delve into Flash game character customization. The result can be used to provide players with the ability to create a unique character, beyond the basic dress-up options of most games.
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