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Daniel Branicki

Hello, I'm Daniel, I live in Poland and I'm a computer science student with a special passion for game development.

Procedural Asset Management in Unity

Procedural Asset Management in Unity

We’ve looked previously at adding our own tools to Unity’s editor; now, in this short tutorial, I’ll introduce you to handling the assets by script in Unity. We’ll manage paths, create prefab files, generate a texture and save it to an image. Finally we’ll also create a material file that uses the generated image, and all this will be done by code.

How to Add Your Own Tools to Unity’s Editor

How to Add Your Own Tools to Unity’s Editor

In this tutorial you’ll learn how to extend the Unity3D’s editor so you can make better use of it in your project. You’ll learn how to draw your own gizmo, create and delete objects in code, create editor windows, use components, and allow the user to undo any action they take with your script.

Build a 2D Portal Puzzle Game With Unity: More Mechanics and New Levels – Active Premium
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Build a 2D Portal Puzzle Game With Unity: More Mechanics and New Levels – Active Premium

This entry is part 4 of 4 in the series Build a 2D Portal Puzzle Game With Unity

It’s time for another fantastic Active Premium tutorial, available exclusively to Premium members. At the end of the third part of this series, we had made the portals teleport the character. In this part, we’ll finish up the game by adding new mechanics and other miscellaneous stuff. We’ll also create a few example levels that make use of our mechanics.

Build a 2D Portal Puzzle Game With Unity: Portals and Game Mechanics – Active Premium
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Build a 2D Portal Puzzle Game With Unity: Portals and Game Mechanics – Active Premium

This entry is part 3 of 4 in the series Build a 2D Portal Puzzle Game With Unity

It’s time for another excellent Active Premium tutorial exclusively available to Premium members. At the end of the second part of this series, we had just about got the portals to hide part of the Roly character that was inside them. In this part, we’ll make the portals actually teleport the character.

Build a 2D Portal Puzzle Game With Unity: Adding the Portals

Build a 2D Portal Puzzle Game With Unity: Adding the Portals

This entry is part 2 of 4 in the series Build a 2D Portal Puzzle Game With Unity

At the end of the first part of this series, we had just created a new shader, which will allow us to hide part of the main character’s sprite when it is part-way concealed by a portal. In this part, we’ll put that to use as we create a portal prototype.

Build a 2D Portal Puzzle Game With Unity: Getting Started

Build a 2D Portal Puzzle Game With Unity: Getting Started

This entry is part 1 of 4 in the series Build a 2D Portal Puzzle Game With Unity

In this tutorial (part free, part Premium), you’ll learn how to create a 2D puzzle game in Unity which uses a Portal-style game mechanic to teleport objects across the level. In this first part, we’ll lay out the main concepts of the game, put some graphics together, and get the basic (portal-less) physics working.

Create Your Own Match 3 Game With Flixel: Polish – Active Premium
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Create Your Own Match 3 Game With Flixel: Polish – Active Premium

This entry is part 2 of 2 in the series Create Your Own Match 3 Game With Flixel (Active Premium)

This week in Active Premium, we’ll show you how to complete your Bejeweled-style Match 3 game, adding a title screen, a scoring system, and a Hint button; improving the game mechanics; and incorporating sound effects. In other words, a lot of polish!

Create Your Own Match 3 Game With Flixel: Core Game Mechanics – Active Premium
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Create Your Own Match 3 Game With Flixel: Core Game Mechanics – Active Premium

This entry is part 1 of 2 in the series Create Your Own Match 3 Game With Flixel (Active Premium)

Our Active Premium tutorial this week will guide you through all the steps required to create a Match 3 game (such as Bejeweled) using Flixel. We’ll structure the project using solid OOP techniques.

This is the first in a two-part series and for non Premium members we’ve posted a sample so you can see what you’re missing! Come and check it out..