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Daniel Apt

Daniel Apt is a Dutch 19-year-old web designer. He’s passionate about all forms of design, dance and bicycling. He’s studying Design for Graphic Communication at the London College of Communication.
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Create a Microphone-Controlled Flash Game: Code
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Create a Microphone-Controlled Flash Game: Code

This entry is part 2 of 2 in the series Create a Microphone-Controlled Flash Game

In this mini-series, we’re creating a spaceship game where the main control is via the microphone: shout louder to make the ship fly higher. So far, we’ve created all the required graphical elements for the game. Now, it’s time to work on our code. We’ve got a lot to do, so let’s get started!

Create a Microphone-Controlled Flash Game: Design
videos

Create a Microphone-Controlled Flash Game: Design

This entry is part 1 of 2 in the series Create a Microphone-Controlled Flash Game

In this two-part mini series, you’ll learn how to create a Flash spaceship game, where the main control is via the microphone: shout louder to make your ship fly higher, to try to avoid the obstacles that appear on the screen. In this first part, we’ll focus on the design of the game, by drawing the main game objects and putting together the (mouse-controlled) menu and screen interface.

Quick Tip: Use SWFObject to Embed Your Flash Content
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Quick Tip: Use SWFObject to Embed Your Flash Content

In this Quick Tip screencast, I’ll show you how to embed your Flash SWFs in an HTML webpage using SWFObject.

Create a Nifty Polaroid Photo Viewer With Flash and Photoshop

Create a Nifty Polaroid Photo Viewer With Flash and Photoshop

Ever wanted to make a manageable and beautiful photo viewer app? In this tutorial, I’ll show you how to design and code a nifty Polaroid photo viewer, focusing on the design and tweening.

Quick Tip: How to Make Your Code More Readable
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Quick Tip: How to Make Your Code More Readable

Flash’s default code color scheme has a few problems. The white background can strain your eyes and the keywords and identifiers share the same color, so you can’t automatically tell them apart. In this Quick Tip, you’ll learn how to customize these colors to make your code more readable.

Quick Tip: How to Export Flash to PNG with HYPE
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Quick Tip: How to Export Flash to PNG with HYPE

With Flash you can create some awesome code generated graphics. Often you’d like to save these graphics as an image, so you can edit them afterwards with image editing software or just showcase them. We’ll use the HYPE framework from Joshua Davis and Branden Hall to save our code-generated graphics as a PNG.

    Flash Websites: the Pros and Cons

    Flash is a tool which enables designers and developers to build amazing websites (as you’ll have seen). However it isn’t always easy to create or manage a Flash site. We’re going to discuss the pros and cons of doing so.

    Quick Tip: How to Organize Your Flash Project Files
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    Quick Tip: How to Organize Your Flash Project Files

    There are two good reasons for keeping your Flash project organized: first, it makes it easier to package up your output files for deployment; second, it stops coders and designers getting in each other’s way!

    In this Quick Tip screencast, Daniel Apt demonstrates how to set up your project’s folders, and shows three standard ways of doing so.

    An Introduction to Tweening with ActionScript 3.0

    An Introduction to Tweening with ActionScript 3.0

    Flash is known for delivering rich interactive experiences with a lot of “eye-candy”. Often, this eye-candy is achieved by means of animation and Flash has great animating capabilities. During this tutorial we’ll discuss tweening; Flash’s automated animation.

    Taking a Closer Look at the ActionScript 3.0 Event Framework

    In this tutorial I’ll explain about the ActionScript 3.0 Event Framework. After this tutorial you should have a clear understanding of how events, event dispatchers and event listeners work.