It’s Premium tutorial time! This week, Tuts+ members will learn how to use the EaselJS JavaScript library (along with SoundJS and TweenJS) to create a version of the classic Pong game in HTML5.
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It’s Premium tutorial time! This week, Tuts+ members will learn how to use the EaselJS JavaScript library (along with SoundJS and TweenJS) to create a version of the classic Pong game in HTML5.
(Continue)
A couple of months ago, Carlos showed Premium members how to create a Whack-a-Mole game using Flash and AS3. Now, following on from Monday’s introduction to EaselJS, he’ll explain how to use that library to create the same game with the HTML5 canvas and JavaScript.
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There’s been some resistance from Flash developers to our new HTML5 content. In this article – aimed at experienced AS3 coders – we’ll look at EaselJS, a JavaScript library that makes working with the HTML5 canvas very similar to working with the Flash display list.
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The shell game is a cliché of street corners in black and white movies and modern cities: the hustler puts a pea under one of three shells, and swaps the shells around rapidly, challenging you to pick the shell with the pea underneath. The punter will typically get it correct… right up to the point where big money is at stake, or when the punter isn’t one of the hustler’s cronies.
In this tutorial, exclusive to Premium members, you’ll learn how to create your own version of the shell game – except without the cheating!
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QR codes are everywhere these days: magazine advertisements, billboards, even TV commercials. Chances are you have a phone in your pocket that can read a QR code and decode the URL or message contained within. In this tutorial, you’ll learn how to create a SWF that can reverse the process: create a QR code from a URL or message. Read on!
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It’s Premium tutorial time! In this tutorial, available exclusively to members of Tuts+ Premium, you’ll learn how to create your own version of the classic Whack-a-Mole game – only, our unfortunate creatures of choice will be worms. You’ll be able to modify the speed of the game and the hit boxes of the worms.
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In this Premium Tutorial, you’ll learn to create an entertaining retro game using Flash and ActionScript 3.0. Check out the demo – the result is based on the classic Boxing for the Atari.
Become a Premium member to follow this awesome tutorial, as well as hundreds of other advanced tutorials and screencasts.
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In this Quick Tip you’ll learn a technique of conditional enemy movement, based on a classic enemy from an awesome game. Face the ghost and he freezes; look away and he comes for you.
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Moving items to top and bottom of the display list can be very useful when developing games and applications. Learn to easily manage depth using this QuickTip.
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In this tutorial, we’ll build a really simple “keepy-uppy” game. Click the frisbee to send it skyward, then spin it with your mouse to stop it falling to the ground! Collect power-ups to change the size of the disc.
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