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Cadin Batrack

I’m a freelance designer specializing in motion graphics and interactive design. When I’m not working on client projects I make games over at The Pencil Farm.
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Create a Pinball-Style Rolling Score Counter Class

Create a Pinball-Style Rolling Score Counter Class

Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Activetuts+. This tutorial was first published in February, 2010.

In this tutorial you’ll create a reusable Score class that counts up to the new total when points are added (instead of jumping up to the new score). We’ll cover graphics creation as well as code.

Countdown in Style With an Airport Terminal Timer

Countdown in Style With an Airport Terminal Timer

Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Activetuts+. This tutorial was first published in May, 2010.

In this tutorial we’ll make a reusable countdown timer with a dynamic target date that can be set via XML. We’ll animate the numbers flipping down in the style of an old airport or train station status board. We’ll cover code, graphics creation and animation.

Harness the Power of Palette Mapping to Customize Game Characters – Active Premium
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Harness the Power of Palette Mapping to Customize Game Characters – Active Premium

Cadin’s back! The man behind such classic Activetuts+ tutorials as the Static Distortion Effect and the Airport Terminal Timer has pulled together a brilliant game development tut for Premium members. You’ll want to check this one out..

Create a Static Distortion Effect Using the Displacement Map Filter

Create a Static Distortion Effect Using the Displacement Map Filter

Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Activetuts+. This tutorial was first published a year ago in January, 2010.

In this tutorial you’ll learn how to use AS3′s DisplacementMapFilter class to create a reusable static distortion effect for button rollovers.

Quick Tip: Compile a Debug Version of Your Flash Project

Quick Tip: Compile a Debug Version of Your Flash Project

In this Quick Tip I’ll show you how to use Config Constants to compile different debug and release versions of your code, so you can easily switch between them.

Make an RPG-Style Text System for Your Next Game

Make an RPG-Style Text System for Your Next Game

In this tutorial we’ll be creating a text system similar to what you see in a lot of role-playing games. Our class will dynamically display an icon for the characters as they speak, and will type each block of text letter by letter.

Create a Retro CRT Distortion Effect Using RGB Shifting

Create a Retro CRT Distortion Effect Using RGB Shifting

In this tutorial you’ll learn how to separate an image’s three different color channels to create an RGB shift effect. I’ll also show you some graphics tricks to mimic an old CRT display.