Quick Tip: CS5 Features for Flash Users

Quick Tip: CS5 Features for Flash Users

The official announcement of Adobe CS5 has long been awaited, with previews and betas of Flash CS5 hitting select audiences as far back as Adobe MAX 2009. Yesterday saw the unveiling of plenty of new features (some of which, notoriously, may or may not be realized) so here’s a quick run down of some features Flash users can look forward to.


Flash Professional XFL Format

A significant feature of Flash Professional, XFL is the file format to which all .fla projects will now be saved as default. Tom Green already discussed the ins-and-outs of XFL in his article R.I.P. .fla and whilst this feature isn’t entirely new, it’s the new standard. Just to sum up:

  • XFL is XML based.
  • In essence, it’s a compressed collection of all the assets and files of your Flash project, including XML metadata detailing the project itself.
  • It is also available as an uncompressed directory structure, allowing easy access to each element for individual editing (such as images in Photoshop for example).

Manage and modify projects using source control systems and collaborate on files more easily.

Flash Professional Text Layout Framework

Great control over text hasn’t always been Flash’s trump card, but CS5 aims to bring familiar text layout capabilities to the game. Flash Player 10 was furnished with the engine to render such advanced text options, but only now with CS5 do we have the official UI to take advantage of them.

Linking text fields is second nature if you’re an InDesign or Illustrator user and now it’s possible in Flash too. Control over vertical text, foreign character sets, spacing, indenting, columns – many of the features you’d expect from a quality print application – are now present in Flash Professional.

Take complete control over your text with print-quality typography via the new Text Layout Framework.

Flash Professional Code Snippets Panel

Ground-breaking it isn’t, but the ability to insert chunks of pre-written code into your script is a familiar and useful feature in most code editors. Flash Professional CS5 allows easy editing of your snippets via XML and sharing via intuitive Import and Export options.

Reduce the ActionScript® 3.0 learning curve and enable greater creativity by injecting prebuilt code into projects.

Flash Builder Integration

In an effort to take back some of the ground lost to preferred AS editors in the market, Flash Professional now allows easy integration with Flash Builder. Work on your assets within Flash, then switch over to Flash Builder to write your ActionScript. Flash Builder will even create a project for you as you do so (if you want).

Use Flash Builder as your primary ActionScript editor for Flash Professional projects.

Flash Catalyst Integration

Flash Catalyst has arrived, available in all the CS5 packages for the simple reason that it appeals to everyone. Manage media of all types for presentation, design and development – binding all other CS5 applications in one environment. Catalyst makes Rich Interaction Development a process which involves the whole team.

Transform Adobe Photoshop®, Illustrator®, and Fireworks® artwork into expressive, fully interactive projects without writing code, and leverage the reach and consistency of the Adobe Flash Platform.

Flash Platform Player 10.1

The range of devices which Flash Player currently penetrates includes not only desktops and laptops, but also netbooks, smartbooks, tablets and smartphones. The principle advantage behind this is clear; as a Flash developer you can be sure that your creation will reach as many devices as possible without having to be recompiled to different specifications for each audience. Later this year will also see Flash Player 10.1 introduced to digital TV, adding yet more scope to the field.

Flash Player 10.1, our next generation web run-time, enables consumers to enjoy a complete web experience on a wider range of devices than ever before.

Missed the Unveiling?

If you didn’t catch Adobe’s video launch, go and check it out. Flash and the Flash Platform certainly received their fair share of tweaks, scores of which haven’t even been mentioned here. What’s your opinion? Will you be reaching into your pockets for the latest updates? Were your expectations met by the announcements? We’d love to hear..

Tags: Tips
  • http://www.advancedpixels.com mehmet

    CS5 pulls designers into new worlds. We are thrilled by the new features and the beauty which are born by CS5. Can’t wait ;)

  • http://ptira.com ptira

    “Use Flash Builder as your primary ActionScript editor for Flash Professional projects.”

    Oh, I was waiting for this for sooooooooo long! I hope it`s better than it was with Flex.

  • http://marcgarner.com Marc

    I just hope it runs faster and more stable on my mac. That would be a welcome change.

  • http://www.dariux.com Dario Gutierrez

    What about the iphone applications Ian? I’m waiting the adobe answer for this issue. I can say too the AIR 2 integration for desktop multi touch applications.

    • http://michaeljameswilliams.com/ Michael Williams

      As far as I know, Adobe has basically said, “well, we’re going to put iPhone export in Flash anyway, even if you’re not actually allowed to use it under Apple’s current rules — just in case they change the rules later.”

      (Source: here, for example.)

      • http://michaeljameswilliams.com/ Michael Williams

        Update on the situation here.

  • Robert Frost

    “The official announcement of Adobe CS5 has long been awaited”

    If you think one day is a long time I guess that makes sense. Whens CS6 come out?! I’m sick of CS5 already even though it’s out yet.

  • http://tomrosestudio.com Tom Rose

    I saw at adobeMax that they were adding some rudimentary Physics into the Bones and IK chains. I didn’t see anything about that. I’m pleased with linking textboxes it would be good if you can wrap images as in IN-Design or illustrator

    • http://snaptin.com Ian Yates
      Staff

      You’re right, the bones tool now makes use of the ‘improved inverse kinematics engine’ allowing you to add physics-based movement (spring, bounce etc.) to your armatures. And all within the familiar bones environment.

      Regarding your TLF question, it is possible to wrap around images by using <img> tags within HTML text. Good news!

      I should also point out that this list is by no means complete – if you want to checkout all the new features coming with Flash CS5, get yourself over to the Flash section of the Adobe site. Thx

  • http://www.twflash.fr Frederic CHAPLIN

    I saw that it could be possible in flash CS5 to export some basic animations to HTML5 canvas .
    But i did not read any information about this from Adobe… What will it be ?

  • absolud

    A lot to learn again and to catch up with. But i always love the new bits and pieces Adobe comes up with. Also looking forward to Business Catalyst. I can’t wait to get my hands on it.

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  • Ive Sorocuk

    So does it have the physics window shown at http://cs5.org/?p=408 or not?
    I would have thought there would be a lot of excitement about this but nobody is mentioning it anywhere.

    • Menz

      Yea I saw that too. Then I started looking for tutorials. Looks like adobe left out the physics panel but left in the Physics API. You can still use the native Physics using Actionscript.

      I found this tutorial

      http://heftybyte.com/?p=36

  • http://www.e-xronos.gr Κατασκευή Ιστοσελίδων

    what is cs5???

  • http://active.tutsplus.com/articles/general/quick-tip-cs5-features-for-flash-users/ Ishrat ali

    what is cs5

  • http://www.stellamilona.gr dermatology

    just read the article…

  • http://www.giorgosevagelou.gr φωτογραφια γαμου

    Cs 5 is great! Thnx for the tips

  • http://www.3ds.com.gr/fotovoltaika.html φωτοβολταικα

    A big change in world of Flash. Thank you adobe!