Why Bother With jQuery? A Guide for (Former) Flash Developers

Why Bother With jQuery? A Guide for (Former) Flash Developers

If you, like many Flash developers, are looking into using HTML5 for your web apps, you’ll almost certainly have come across jQuery. It’s a very popular JavaScript library, used by a large percentage of the most visited websites – but what’s all the fuss about, and should you use it?

Make a Tower Defense Game in AS3: Aim and Fire

Make a Tower Defense Game in AS3: Aim and Fire

Hey Flash developers! In this tutorial series we are going to go through the process of developing a very basic Tower Defense game. In this first part of the series, we’ll learn how to deploy turrets on the game field, give them the ability to aim at an object (in this case, the mouse) and make them fire particles.

Create a Pong Game in HTML5 With EaselJS – Tuts+ Premium
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Create a Pong Game in HTML5 With EaselJS – Tuts+ Premium

It’s Premium tutorial time! This week, Tuts+ members will learn how to use the EaselJS JavaScript library (along with SoundJS and TweenJS) to create a version of the classic Pong game in HTML5.

Easy, Fluid Keyboard Movement in AS3 With the Input Class

Easy, Fluid Keyboard Movement in AS3 With the Input Class

There are a lot of games out there with jerky, unrealistic movements and that can do only one thing to your product: make it unappealing to the audience. But smooth movement is not hard to achieve – let’s get to work!

An Introduction to the HTML5 Gamepad API

An Introduction to the HTML5 Gamepad API

As HTML games begin to gradually increase in popularity, vendors are starting to introduce some exciting new APIs to make gaming that little bit sweeter for both us developers and our end players. One of these is the GamepadAPI, which allows you to connect your good old console gamepad into your computer and use it for browser based games, plug and play style. Let’s dive in!

Quick Tip: Collision Reaction Between a Circle and a Line Segment
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Quick Tip: Collision Reaction Between a Circle and a Line Segment

In the previous Quick Tips, we’ve looked at collision detection: essentially, detecting that two shapes have overlapped. Now, we’re ready to look at collision reaction: making something happen due to a collision. In this Quick Tip, we’ll look at the reactions of reflection and sliding.

Quick Tip: Use FZip to Open Zip Files Within AS3

Quick Tip: Use FZip to Open Zip Files Within AS3

In this tutorial I will introduce you to FZip, an AS3 Library that lets you open zip files inside your Flash projects. This can save a lot of bandwidth; in this tutorial we will load an 2.5MB zip file which contains 9.3MB worth of assets.

Building Real Time Web Applications With Adobe Cirrus – Tuts+ Premium
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Building Real Time Web Applications With Adobe Cirrus – Tuts+ Premium

Building real time networked games and applications can be challenging. This tutorial will show you how to connect flash clients using Cirrus, and introduce you to some vital techniques.

Building a Better Bitmap Button in AS3

Building a Better Bitmap Button in AS3

Building a button from a bitmap can be bothersome. If you’re using the Flash IDE, you can create a mask to determine which pixels are part of the button and which aren’t, but in any other workflow, the entire rectangle containing the bitmap – including any transparent pixels – will be clickable. In this tutorial, you’ll learn how to automatically make all transparent pixels unclickable, with just a few lines of code.

Win Business Cards, Postcards, or Posters From UPrinting

Win Business Cards, Postcards, or Posters From UPrinting

Are you looking to start your new year with a fresh set of prints to help promote your design business? Today, our friends at UPrinting are kicking off 2012 by giving away business cards, posters, or postcards to 36 lucky Tuts+ readers. To enter, all you have to do is submit your entry using the form below and select which prize you would prefer.

Update: The winners for this giveaway have been selected. Thanks to everyone who participated.

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