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Workshop Coding Challenge: Fix This Breakout Game
tuts workshop

Workshop Coding Challenge: Fix This Breakout Game

It can be tricky to sit down and practise new coding techniques, so here’s a fun exercise to encourage you to play with collision detection and reaction, as covered by Kah Shiu.

Update: I’ve added an HTML5 version to go alongside the existing Flash version – enjoy!

Enable the Latest AIR SDK in Flash Professional CS5.5+

Enable the Latest AIR SDK in Flash Professional CS5.5+

New versions of the Adobe AIR SDK are often released between Flash Professional release cycles, using this tutorial, you’ll be able to always use the latest Adobe AIR version in your IDE. This will allow you to enable Stage3D development within Flash Professional for both AIR and SWF projects.

Quick Tip: Versioning Your Files With Dropbox (via Webdesigntuts+)

Quick Tip: Versioning Your Files With Dropbox (via Webdesigntuts+)

Ian Yates of Webdesigntuts+ has posted a great Quick Tip explaining how you can use Dropbox or Google Drive as a simple, automated version control system. It’s worth checking out for web app and game developers too, so check it out below.

Workshop: Nuclear Outrun – Critique

Workshop: Nuclear Outrun – Critique

This week, Matt Porter critiques another recently released game: Nuclear Outrun, developed by Nerdook Productions.

Understanding Variables, Arrays, Loops, and Null: The Post-it Note Analogy
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Understanding Variables, Arrays, Loops, and Null: The Post-it Note Analogy

What does var actually do, and why doesn’t setting myObject = null actually remove the object? These questions tie in to a fundamental concept in coding, relevant whether your language of choice is AS3, JavaScript, or C#, and can be understood using a few common items from the stationery cupboard.

Which Tuts+ Site Should We Launch Next?

Which Tuts+ Site Should We Launch Next?

We’re planning our next few Tuts+ sites, and would love your opinion and advice on which topics you think we should cover next! We’d be really grateful if you could take a minute to answer our quick poll and share your thoughts…

Create a Balloon Popping Game in Flash – Tuts+ Premium
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Create a Balloon Popping Game in Flash – Tuts+ Premium

In this Premium tutorial, you’ll learn to use a physics engine to power a Bloons-style Flash game, in which a squirrel throws acorns at a grid of balloons to try to pop as many as possible.

Flash’s Underrated “Graphic” Symbol

Flash’s Underrated “Graphic” Symbol

I can’t tell you how many articles and tutorials I have come across on how to use symbols in Flash that immediately dismiss the graphic symbol as having no practical purpose, relegating it as just a step above grouping items. This article will attempt to dispel this myth by showing that the graphic symbol actually has some pretty cool and convenient features and knowing how and when to utilize them is a nice tool to have when you’re creating animations in Flash.

Generating Ghosts That Follow in Your Footsteps

Generating Ghosts That Follow in Your Footsteps

Path following is a simple concept to grasp: the object moves from point A to point B to point C, and so on. But what if we want our object to follow the path of the player, like ghosts in racing games? In this tutorial, I’ll show you how to achieve this with waypoints in AS3.

Workshop: Utopian Mining – Critique
tuts workshop

Workshop: Utopian Mining – Critique

Today, Matt Porter takes a look at a recently released mining game, currently doing very well on Newgrounds: Utopian Mining, developed by Schulles.

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