Code a Chaotic Composition Inspired by Joshua Davis

Nov 6th in ActionScript, Design by Bruno Crociquia
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Ever wondered how design guru Joshua Davis makes those choatic images? I did. With his art as inspiration I grabbed a cup of coffee and set out to mimic his style. This tutorial is aimed at designers and flash beginners, and documents my process of achieving something similar to Joshua’s early compositions.

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O’Reilly’s ActionScript 3.0 Cookbook – Comment to Win One of Three Copies!

Nov 4th in Competitions and Giveaways by Ian Yates
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There’s more literary goodness up for grabs on Activetuts+! This week will see copies of (hang on, this is a mouthful) O’Reilly’s ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers being given away to three lucky readers!

To enter, all you have to do is leave a comment at the bottom of the post. At the end of the week we’ll collect up the entries and randomly select the winners.

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Detect Intruders Using the Camera Object in Flash CS4

Detect Intruders Using the Camera Object in Flash CS4

Nov 2nd in Video by Tom Green
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The rise of Flash Video and Web 2.0 over the past few years has also sparked an increase in the use of video as a communication tool. Along with this increased awareness there has also been a corresponding increase in the use of web cams that are either hard wired into the computer or sold as separate add ons.

In this tutorial I am going to show you, firstly, how to feed a web cam signal into Flash and, secondly, how to get in touch with your inner spy and use your web cam to detect intruders.

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Create a 3D Flickr Photo Gallery with Flex and Away3D

Oct 30th in Flex by Matthew Casperson
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In this tut I’ll demonstrate how to build a dynamic photo gallery using the Flickr API. To add a little extra flair, we’ll harness the power of Away3D and display the photos in a 3D environment.

There’s plenty to discuss, so let’s get on with it!

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Top 40 Tuts+ Tutorials in September

Oct 28th in Roundups by Skellie
0

In this Best of Tuts+ roundup you’ll learn how to simulate a sniper scope, design and code a flexible website, create an intense movie poster, create a golden vector compass, build a minigolf game with ActionScript 3.0, take sports photos like a pro, create a rocky video game terrain in Blender and get a useful introduction to home recording–among many other things! Let’s take a look.

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Win a Copy of Adobe Flash CS4 Professional Classroom in a Book

Winner Announced: Win a Copy of ‘Adobe Flash CS4 Professional Classroom in a Book’!

Oct 28th in Competitions and Giveaways by Ian Yates
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This week on Activetuts+ we’re giving away a copy of Adobe Flash CS4 Professional Classroom in a Book! A great resource for grasping the fundamentals, this book will take you through 10 lessons to cover the basics of Flash CS4 Professional. At the end of the week we’ll randomly select one lucky winner. To enter, all you’ve gotta do is comment!

(What are you waiting for..?)

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AS3 101:The Display List

Oct 28th in ActionScript, Novice by Dru Kepple
11

In this sixth installment of AS3 101, we’ll be studying topics related to the “Display List”, Flash’s rendering system. With a solid understanding of how to program the Display List, a whole world of dynamic possibilities open up. You will no longer be tied to static display structure that you create on the timeline in the IDE, but you can create and destroy MovieClips (and more) with code.

There is much to know, so we’d better get started. Our ultimate goal is a wall of clickable images (go and check out the demo). While simple, it introduces many Display List programming techniques.

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Create a Sparkling Bomb Mouse Cursor with FLiNT Particles

Oct 26th in Effects by Karl Macklin
19

This is a beginner to intermediate level tutorial in which I will explain the basics of the FLiNT particle system. We’ll also take a look at how to create a sparkling bomb mouse cursor. It’s something I created and used in a memory game which you can check out here if you’re curious.

I’m assuming you have knowledge of ActionScript 3.0, basic object oriented programming and setting up the classpath. This is all knowledge that easily can be found on Activetuts+ however, so don’t be discouraged if you don’t know it all just yet.

With that said, let’s start making particles!

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Control a Flex Video Application Using Mouse Gestures

Oct 23rd in Flex, Video by Matthew Casperson
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Almost all PC user interfaces are designed around the notion of moving a cursor and clicking on objects. Buttons, menus, combo boxes, lists and every other standard UI control work in this way. The mouse is used to position the cursor, and the position of the cursor is used to perform an action.

It’s a design paradigm that has worked well, but lately new technologies like touch screens and motion sensors (think the Wii) have challenged the notion of using a mouse, or even having a cursor on the screen at all..

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Add Depth to Your Game with Parallax Scrolling

Oct 21st in Games by Michael Williams
30

This is a really simple technique which you can use to add the illusion of depth to any side-scroller game. Whilst I’m explaining how it’s achieved, we’ll also take a look at making infinitely repeating backgrounds.

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